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Steam News · Aug 20
Welcome to another Zoominoes update. This build is focused on adding a save file backup system to recover from corrupted save files, and upgrading Unity to prevent launch crashes. We also have some other smaller bug fixes in. Let’s jump in:Upgraded Unity to prevent launch crashes for some users.Backup system added for corrupted save files.Fixed Simon Says crash with 1 animal in hand. Added Infinit...
Steam News · Aug 18
Hi everyone and welcome to our 4th post launch update for Zoominoes. This update is our biggest, both in content and bug fixes. We’ve resolved some key issues like startup crashes and animals getting stuck “mid-air”, and also made a huge swath of balance changes. Thank you so much to everyone who has given feedback and reported bugs. It really helps us zero in on what to prioritize to make Zoomino...
Steam News · Aug 7
Added gold check for challenges beat on directorSwitching profiles no longer breaks zookeeper select defaultsChallenge starters are more clearly randomGames will now save at the start of each day so that reconnect is more consistent."Gang’s all here" challenge no longer has animal rewards"X marks the spot" challenge now works better with special eventsChallenge achievements now work.Unlocking a ne...
Steam News · Aug 3
UpdatesDifficulty unlocks will now trigger all lower difficulties.Challenges will no longer bleed into daily run.Added text clarifying that you can’t earn unlocks/achievements in challenges.Clarified text on summon abilities. These only apply when you summon an extra animal. Snacked deck no longer plays super loud SFX. More animal art polish.Black screen while loading new game instead of flashing ...
Steam News · Aug 1
Hi everyone, and welcome to our first post launch update. Zoominoes launch has been better than I could’ve imagined with as of me writing this 89! positive reviews to only one negative. Thank you so much for playing our game, and if you haven’t yet, please give us a review! We wanted to clean up some of our most pressing bugs quickly, so without further ado, here’s what we have for this update.Bug...
Steam News · Jul 30
Hi everyone, and welcome to our launch day patch notes! There are two huge updates in our launch build, as well as a ton of smaller updates, so let’s break it down. ChallengesChallenges are a new game mode where you can run through a series of games with special conditions. We have 24 fun challenges and 5 will start unlocked.To unlock more, earn challenge points. For each challenge, you’ll earn po...
Steam News · Jul 7
Hi all, today we’re excited to push what will likely be our final zoominoes demo patch before launch, which is coming 7/30! We have a large game board update including a snack limit, a bunch of new content, and more.Game Board Update and Snack LimitThe biggest change here is that we are adding a snack limit of 10 snacks. This will both make the game board look nicer and clearer and also encourage ...
Steam News · May 12
Launch Incoming!Hi all, before I jump into patch notes I wanted to share some exciting news. This will be one of our last patches before Zoominoes launches, as I’m pleased to announce we’re launching this summer! With launch you’ll see:Tons of new zookeepers (about 15)Challenges game modeUpdated gameboardAchievements New animals, souvenirs, snacks, boss levels etc. Zookeeper voices and dialogueDif...
Steam News · Mar 20
Zookeeper Select Visual UpdateWe’ve updated zookeeper select visually to focus on one zookeeper at a time. This will make zookeeper textboxes more readable and should also generally look nicer. You can now preview each keepers starting deck before entering a new run. In the future we plan to add unique lanyards per keeper for some extra visual flair. New Stuff!Berries (Give an animal of color x +1...
Steam News · Mar 6
Bigger Numbers!Our max int is no longer 9,200 quadrillion. We have switched from longs to doubles, meaning our new max int is approximately 1.8 × 10^308. Please let us know in discord if you run into any bugs with this. Also note we haven’t yet updated the target scores. That will come in our next update. Common/Uncommon PassWe’ve heard your feedback that commons and sometimes uncommons are unappe...