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Steam News · Jun 30
Welcome, noble friends! June is the month of the diplomatic Gemini, so what better time to bring you an update about the strategic layer of Zodiac Legion? Grab some lordly refreshments and read on, as we bring you new details on managing your domain, engaging with neutral factions and pushing back against your wicked enemy. The Zodiac Citadel: Your Seat of Power In Zodiac Legion, you don’t only as...
Steam News · Mar 19
Greetings commanders, This small hotfix remeides a few menu navigation issues, during and after missions. - Fixed the Back button in the settings menu being unavailable during standalone and tutorial missions - Added a "Quit Game" option in the settings menu during missions, allowing you to return to the main menu without closing the game. Until we meet again.
Steam News · Mar 13
Greetings commanders, This is a small hotfix. Here are the main changes: - AI archers no longer switch to melee when they don't have a target in range. - Fixed a race condition that could break animations - Fixed some outdoor maps trying to place dungeon rooms - Fixed all outdoor missions happening at night - Fixed teleporter bringing you to the sign post instead of another teleporter in the inter...
Steam News · Mar 9
Greetings, commanders, We're back with a new festival build, and this one brings some substantial changes to the combat experience. Campaign mode is disabled in this version while we rework he strategic layer, but the tactical side has received a lot of attention. Content changes Tutorial Rebuilt The tutorial has been completely rebuilt as 7 standalone topic-based challenges: movement and terrain,...
Steam News · Jan 13
Welcome, lords and ladies!The Zodiac Legion team wishes you all the best in this auspicious new year, and we’d like to celebrate this occasion by once again focusing on one of the primary aspects of our game – translating medieval warfare conventions into actual gameplay. You may remember our previous updates on the subject, such as To Kill a Knight or the Knight Tactics presentation we did at Tac...
Steam News · Dec 5, 2025
Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive. Localization Support Languages Added: Added French language support. Future Proofing: Implemented...
Steam News · Oct 2, 2025
Greetings commanders, The latest hotfix addresses the following issues: - UI delay was not applied correctly (the pathing calculations would start on moving to a new tile anyway, crippling the FPS on mouse move) - various map plots have been fixed, others have been added - fixed alignment issues on some map layers
Steam News · Sep 26, 2025
Greetings commanders, Some of you have complained about the mouse cursor not working properly in fullscreen. It is just a minor engine update to make fullscreen more responsive. The cursor should also be locked to the window in fullscreen mode, now.
Steam News · Sep 24, 2025
Greetings commanders, I messed up the build settings and it was shipped with logging of all Los calculations, resulting in a severe performance hit. It should be fixed now. Sorry for the inconvenience.
Steam News · Sep 22, 2025
Zodiac Legion major demo update for the No Time To Loot FestivalGreetings, commanders,We’re excited to share a brand-new festival build of Zodiac Legion , featuring some of the biggest improvements yet.Major New FeaturesOutdoor AreasBattles no longer happen only in dungeons! Fight across ruined villages, forest clearings, and mountain passes (the outdoor maps had been removed when we moved to pro...