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Steam News · Oct 17
Hey Commanders, This week, we've focused a lot on refining the core gameplay experience, with on-hit VFX, sound effects, sound volume normalization and performance. You will now hear and see different effects that match what is being hit: armor, shields, vehicles, and biologics. You will even notice different sounds and visual effects play based on how much armor a unit has, 5 armor and 1 armor so...
Steam News · Oct 10
Hi All, Update #15 is a smaller update that brings tactical pause to the campaign, new voice lines for Inquisitress and Kraegar, more dynamic campaign mission music, and long list of bug fixes. Thank you very much for your bug reports and feedback! :) This post includes the full October 5 hotfix changelog, which went out in game but was not posted on Steam. Changelog: Update #15New Campaign now ha...
Steam News · Oct 3
Hello Commanders, we’re excited to bring you a major update! First of all, here's a faction reveal trailer for the Xol. The Xol has joined all our gameplay modes, including the galactic war co-op, and versus modes, with all its units completed! The Xol have landed in Galactic War and are available for everyone to play via Anrubic. Galactic War Season 1 has begun! You'll be able to participate in m...
Steam News · Sep 23
Galactic WarGeneralShop prices now display the correct currencyArsenal now updates immediately after purchasing from the shopFixed topbar energy and building health mastery bonuses not stackingAsterFactory now unlocks 3rd and 4th mercenary unitsCampaignGeneralFixed a bug where starting resources in a mission didn’t properly display in the UISmall UI updates on ShipCelestari (mission) no longer unl...
Steam News · Sep 19
GeneralImprovements to how AI uses faction powers (particularly Infuse, Reinforcements, and Monolith)AI can no longer use faction powers without visionFixed AI being able to stack Obelisks on top of eachotherFix to AI building Dreadnought and Terror Tank modulesAI can now use Stormbringers abilities (Galactic War and Skirmish)Fixed an issue related to extractors not always mining after a base upgr...
Steam News · Sep 12
Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level. There are 2 new maps for versus/skirmish, broad improvements to the AI across all modes, lobby updates that allow more flexibility (1v3, 2v2v...
Steam News · Sep 1
GeneralFixed regression and some bugs with building queueFixed more issues related to merge menu closing early (unmerge and some units dying)Fixed Xol powerfield patchinessUI fixes for faction, unit, and power displaysAn error is now displayed when you go to build without having any seedlings as GrellUpdated faction display in lobbyHid map that is still under developmentMisc localization updatesGa...
Steam News · Aug 29
GeneralFixed queued buildings with the same priority occasionally being processed in the wrong orderFixed multiple bugs related to Xol merge menuHotkeys not working when in merge menuBuild menu not accessible when in merge menuMerge menu automatically closing when a unit finishes mergingMerge menu automatically closing when selection changes (like from a unit dying)Added spacing to Xol merge menu ...
Steam News · Aug 19
GeneralAnimation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and HarvesterThese now use the same system as Commandos and Stingers, so there should be large performance improvements when the...
Steam News · Aug 14
GeneralGrell starting base now begins with full biomassTopbar power buttons now show cooldown durationFixed drag select occasionally not ending when letting go of mouse buttonFixed score screen not always displaying when you surrenderResolved an issue with not getting the correct faction in SurvivalAbility casts are no longer interrupted by auto attacks when walking towards the selected targetFixe...
Steam News · Aug 11
Pirate activity has increased near faction homeworlds. Fluxrift travel will be disrupted between nearby systems. Deep space scans have detected unusual readings from worlds who have had their rift lanes cut off from nearby strongholds.GeneralHide UI now works in replays and while spectatingEnd of game score screens now display in replaysCancel construction now always cancels the most recently star...
Steam News · Aug 6
The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.Conflict Rages OnThe...
Steam News · Aug 1
Hello Commanders! We hope you’ve all been enjoying ZeroSpace! The days are flying by, and our second weekend post EA is upon us. We’re excited to continue our work and keep reading all of your comments. Our team has been loving all of your feedback and bug reports; it’s been propelling us forward and we’ll continue getting out more and more patches and updates as we develop ZeroSpace further! Than...
Steam News · Aug 1
General GameplayAI surrender can now be declinedXol and Grell can now build on each other's Power Fields/BiomassFixed jump on Aster and Commandos distance capping at 10 instead of displayed distance of 12Ground attack range now correctly follows weapon range - Units able to attack the ground, like the Thresher (Attack move + Right Click) were previously able to exceed their intended range. Added s...
Steam News · Jul 30
GeneralFixed some issues causing matchmaking join errorsCancelling a unit when an in progress production structure is also selected no longer cancels the structureAdded an option to disable the queue mechanic, allowing your buildings and units to immediately deduct their cost, or not be allowed to be startedFixed queued Grell buildings not always being startedDefault auto Auto Control Group Hotkey...
Steam News · Jul 26
GeneralFixed cases where matchmaking could fail after a match was found.AI mission damage can now scale by mission setup and selected difficulty. (Used on grey horizons)Double-click unit selection is more reliableCtrl-click and select-all now better match the intended unit type, including molten variants.Updated translations and UI text across supported languages.Galactic WarMatch rewards now spot...