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Steam News · Oct 8
Hello Hunters!Since ZERO Sievert 2's announcement the questions have not stopped. A lot of them in the comments. A ton of them on the official Discord. And a fair few of them in the ZERO Sievert 1 player survey which is impressive given those surveys were not about the sequel. You just cannot help yourselves, eh?So today, we're going through a load of your questions and giving you a rundown of con...
Steam News · Aug 28
Hello Hunters!One of the things we're most excited about with ZERO Sievert 2 is expanding the world. We want Zakov to feel like a real place. A world with consequences to your actions. To achieve this, we're adding even deeper narrative than the first game. That is not a knock on ZERO Sievert 1. The original already has rich environments, characters, story arcs and plenty of that carries it forwar...
Steam News · Aug 8
Hello Hunters!Without grizzled veterans sending you out into the Zone for toilet roll and bolt cutters, it just wouldn’t be ZERO Sievert would it? And it definitely wouldn’t be ZERO Sievert 2 either.In many ways the quest systems are just as important as the guns. They’re what give you reasons to step outside the bunker (assuming blasting mutants and looting their corpses isn’t already enough moti...
Steam News · Jul 24
It’s official... Over 200,000 Hunters have added ZERO Sievert 2 to their Steam wishlist!Yea... We're gonna need a moment to process that, as it's absolutely INSANE!!!When we put the announcement trailer together back in April, we hoped it would go down well… but hitting 200k, let alone in under 12 weeks? Mind-blowing... This kind of support is both incredibly humbling and the best motivator we cou...
Steam News · Jul 17
Welcome back to our behind-the-scenes dev series! In this one, we’re talking guns, because let’s be honest, it just wouldn’t be ZERO Sievert without them.We sat down with Pepo (Underdog Studio Director & Creative Director) and Crimmerz (Gameplay Programmer) to see how the team is making the weapons feel satisfying in ZERO Sievert 2.Making Guns MatterPepo, who’s been in the industry for 20 years an...
Steam News · Jul 15
Welcome back to our behind-the-scenes dev series! This time round we’re sitting down with Senior Environment Artist Tomo to talk about how the world of ZERO Sievert 2 is coming together.What Does a Senior Environment Artist Actually Do?Tomo's job is pretty simple on the surface: “make everything pretty”. But there’s a lot more to it than that. He takes functional grey-box layouts from the level de...
Steam News · Jul 10
Hello Hunters!We've just released a brand-new Developer Update, giving you a look behind the scenes of ZERO Sievert 2.In this video, we introduce our Senior Environment Artist, Tomo, who takes us on an in-depth tour of the brand-new Forest map, explains how we're building the world of ZERO Sievert 2 and how our procedurally generated maps come together to create unique experiences every time you h...
Steam News · Jun 29
An announcement that got buried with all the recent stuff - popular top-down PvE extraction shooter ZERO Sievert is set for a sequel that brings co-op. Read the full article here:
Steam News · May 6
Hello everyone,If you’ve got questions about ZERO Sievert, ZERO Sievert 2, multiplayer, development, or anything else for Luca from CABO Studios and Giuseppe from Underdog, come join us here:Join the AMA!
Steam News · May 1
Hello everyone,We wanted to let you know that we’ll be doing an AMA on r/ZEROsievert on Wednesday 6th May at 2pm BST.Taking part will be Luca from CABO Studios and Giuseppe from Underdog!If you’ve got questions about Zero Sievert, Zero Sievert 2, multiplayer, or the future of the series, this will be a great chance to ask them.We hope to see you there!