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Steam News · Jul 13
This patch improves leaderboard functionality. We fixed a bug where leaderboards were not updating on the planet select screen. We also added a leaderboard view to the game over screen so you can see how you scored against friends. Cheers! Steve
Steam News · Jul 3
Hi All!Base Building 2.0 is now available! We feel good about this improvement. The key element here is, you can upgrade your ship and the city on separate tracks. Ship upgrades are still done when leveling up at the rewards screen. Base building is always available, just dock at the city and 1-click deploy any units that are available. Collecting nanites is much more important now since they are ...
Steam News · Jun 27
Hey pilots, we've been deep in the trenches on this one and it's a huge evolution for the game loop. We were never fully happy with how city upgrades felt. It always came off a bit half-baked. We listened to your feedback and rebuilt it from the ground up to better match the fast-paced action.What’s incoming:-Random city upgrades are being removed-Auto Base Building is being removed-Replaced with ...
Steam News · May 26
ImprovementsEnhanced hit reactions with a more visible and satisfying damage flash effect. Hits should now feel much more impactful.Balance & ProgressionReordered the early planets: Cyrus is now Planet 2 and Sonus is now Planet 3.Player feedback has been very consistent that Sonus is noticeably harder than Cyrus, so we’ve swapped them to create a smoother difficulty curve.Bootcamp ChangesRemoved t...
Steam News · May 1
Release NotesFeatures & ImprovementsCargo Drops Reactivated! During surface missions, cargo crates now parachute down from orbit. Seek them out and destroy the crates to deploy powerful new structures:Radio Tower – Boosts city radar range, giving defensive units like the Ion Cannon improved lock-on distance.Mining Rig – Automatically mines nanites directly from the planet’s surface.Citizen Rescue ...
Steam News · Apr 16
Health pickups now serve two purposes. If your health is at max, the health power-up will give a percentage increase to your max health. If your health is below max, you'll get the standard health restore. The icons now clearly show what the pickup will do, so it should be obvious what you're about to grab. This is the first phase of reworking powerups. You can now always pick them up without the ...
Steam News · Apr 14
-Some users are experiencing issues with gamepad sensitivity. Warp is getting stuck when pressing one of the triggers and draining all warp energy. This is not intended behavior. We pushed what we believe is the correct adjustment to deadzone settings on the triggers. Please report if you are still having this issue-Steam overlay was unpausing the game on exit in some cases where the game was alre...
Steam News · Apr 6
Pilots,After countless orbital and surface runs, we're thrilled to announce that Zaxoid is landing on Steam, Tuesday, April 14th!Get ready to Rip through alien hordes on a fully spherical battlefield, upgrade your ship with wild experimental tech, fortify your city defenses, and protect those citizens!No microtransactions, pure arcade mayhem and full controller support. Thanks to everyone who jump...
Steam News · Feb 4
Zaxoid Demo Update 1.1.0 is now live on Steam! 🚀🌍Huge thanks for the ongoing feedback and enthusiasm, it's fueling our orbital thrusters. We've been blasting through your suggestions and polishing the core experience. This patch adds new depth to defending your world, tightens up controls, introduces scoring for the high-score chasers, and brings a ton of visual and audio refinements. Here's the b...
Steam News · Dec 1, 2025
Zaxoid - Demo Update NotesWe've just pushed a major update to the Zaxoid demo on Steam! This one's packed with UI improvements driven directly by your feedback and our internal testing. The HUD should feel way cleaner, more glanceable during intense orbital dogfights and planetary tank battles, and far less cluttered.UI / HUD Revamp- Completely redesigned the heads-up display based on player feedb...