

Steam News · Nov 9, 2015
Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues. There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the ga...
Steam News · Nov 4, 2015
Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans. Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an al...
Steam News · May 22, 2015
It's update time again Z fans! We've been working hard on fixing graphical issues with skirmish mode and have fixed a number of other issues along the way. Skirmish mode is still under active development while we work on fixing some issues and thus we have marked it as being beta. We've tested it internally and it seems to work well but we're interested in knowing if you have any feedback or sugge...
Steam News · Mar 24, 2015
Yesterday we pushed out a small update to the game which fixed a major issue being encountered by some players which would only happen occasionally during heavy firefights. The patch also included a few new particle effects which should also fix the issue where smoke and fire appeared to use an alternate texture in certain situations. We're keeping an eye on the crash reporting system while we wor...
Steam News · Mar 18, 2015
Hi Z fans! It's patch time again, this time we have a few fixes for the game which we hope will fix some major issues with the game that many players were experiencing. First up is the fix for level 18. We had a number of programmers look in to this issue where Lassar could not enter the Tech Center in order to complete the mission and we couldn't see what was causing the bug. We had a new program...