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Steam News · Aug 26
Here's the roadmap ### New- **Build Config**: prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table- **Shop drag-purchase (Machine)**: components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — the drag...
Steam News · Aug 1
### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses auto...
Steam News · Jul 27
Hotfix for project difficulty
Steam News · Jul 27
## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scratch ...
Steam News · Jul 19
## v1.0.5 ### New - **Founder Discord rewards**: new in-game modal to claim a Discord role with a `/founder` code (tiers based on progression), with the slash command registered on the bot and the backend in Cloud Functions. The modal now auto-opens at launch until the player has seen it once. - **Hide maxed upgrades**: an eye toggle in the upgrades header hides upgrades that are already maxed (pe...
Steam News · Jul 16
New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge. Fixes - Bulk buying (reported by Vorza): File Upload, Project Spe...
Steam News · Jul 14
Small list of issues that should now be fixed: - Multiple instance of the window when alt-tab - Machine components not being draggable - Couple of small UI improvements
Steam News · Jul 14
Fix bugs: - Tooltip for golden file - Windowed mode is now draggable - Fix agents exp that made the game crash
Steam News · Jul 13
It compiles. It ships. Today. You wishlisted an idle game about coding, here's what that actually means: every keystroke writes real code. Type to earn chars, ship files, hire an AI swarm that types for you, prestige for permanent multipliers, and end up running a Machine that codes so you don't have to. What's in the Early A...
Steam News · May 6
Hey,Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:🎨 New Theme System The game now ships with 3 themes: Terminal SacréYou're now in the matrix itsel...