

0 followers · 0 likes · 0 posts today
Steam News · May 28
Welcome in v1.1Sorry it took so long, but Unreal Engine wasn't cooperating during the export. We’re pleased to present the last (probably) update, v1.1. Here’s what’s changed: FIXES: Sanity system fixes UI fixes We’ve refined the levels even further to make them more intuitive Lighting fixed in certain parts of the game Correct translations for the latest dialogues. Fixes for Snowy Level Level Des...
Steam News · May 18
Welcome back, We’re back with another batch of fixes for XYLOMETAZOLINE In shortFixed collisionsFixed The Tall One We’ve prevented sanity loss while listening to intercoms Added highlights to doors and monitors UI fixes Fixed a bug where the player would shrink after talking to one of the NPCsMinor cleanup of project files The elevator sound in the office no longer repeats after multiple clicks Th...
Steam News · May 17
Hi everyone!We're back with another small update!UI:We've changed the crosshairLevels:You can no longer walk through the elevator in the first frame.If the player falls off the map on the island level, the level will reset after a short while.We’ve improved the intuitiveness of the island level so the player doesn’t get lost.We’ve added a few “invisible walls” to the island level.Feature:We’ve add...
Steam News · May 16
Hi guys! First of all, we want to thank you for all your interest in the game! We’ve made a few changes to further improve our debut game! Gameplay: We’ve streamlined the gameplay as much as possible to make it more intuitive Issues: We’ve fixed bugs where the player could keep moving while interacting with certain important objects. The Tall One in the basement should no longer get stuck and sear...
Steam News · May 16
Hi everyone!Our game Xylometazoline has just been released! Along with it comes the so-called “0-day fix.” We've made a few fixes that have improved the gameplay for launch! A note from the developer:Xylometazoline is our first game and an incredibly important milestone on our development journey. The production process was an incredible learning experience for us. We know we made quite a few mist...