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Steam News · Aug 1
So, Update 1.7 is here!Well, I didn’t plan to include so many changes, but I went through a rabbit hole or two, and here we are now.A little reminder beforehand as usual: Steam reviews are crucial in the eco system here to gain traction and visibility for a game. So I appreciate it just so so much if you leave your review and share your thoughts!The main focus of the update is balancing. Weapons g...
Steam News · Jul 18
Big one! This version comes with some improvements to the game that have been requested in one way or the other. Mission battlegroups have improved, there are new modules, some changes to the balancing, and even a new mission type!So this one carries something for everyone.A little reminder from my side: Steam reviews are one of the biggest ways games get traction on Steam, reach new players and g...
Steam News · Jul 8
This week's update 1.5 is here and again several aspects of the game get some nice tweaks and improvements - alongside some important fixes.One of the highlights is the increased incentive to try out new gear, because occasionally you will find higher-level items instead of just items at the starting level 1. Also destroying turrets and other subsystems of a battleship now causes additional damage...
Steam News · Jul 3
This time the new update brings some nice features that I have been cooking lately and - next to other stuff - deals with two primary wishes from the community:Firstly, the EMP weapons and system received a huge upgrade which makes those weapons more powerful and versatile - they bring down shields like before, but they may also block shield recharging, a ship's engines, or a turret's targeting. T...
Steam News · Jun 25
Howdy again!Right for the big Steam Summer Sale I have some very nice additions to the game - most importantly: All text is now available in German language too! I might add other languages in the future too.There are also some additions, balancing changes and fixes included - overall a quite nice list this time around. Below is the full changelog.Hope you enjoy! Have fun!Changelog 1.3NewGerman la...
Steam News · Jun 10
Another update is here! Next to some nice fixes it also brings a new small feature that should help especially in later hubs and buy you some time when trying to protect the Intel Beacons.Have fun, and don't forget to leave a review!Changelog 1.2.5Added priority targets detection delay. Enemies may now take a while at mission start before they detect the target and engage it. Handy especially in p...
Steam News · May 31
This one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.As always: Have fun!Changelog 1.2.4Securing items will also store your current equipment to your current loadout profile (toggle in settings)Fixed order of weapons in slo...
Steam News · May 25
Fixing an Array in the later game being unselectable
Steam News · May 22
Smaller update, but nice fixes. Have fun! Making enemies take substantially more risk when trying to avoid obstacles after having spent too much time in obstacle avoidance Making enemy take more overall risk during obstacle avoidance Improved Basilisk and Chimera obstacle avoidance behavior specifically Improved spawning of enemies and debris to prevent objects from clipping into each other Making...
Steam News · May 15
This update comes with one of the most requested features so far: Sub system targeting. You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.The new Chimera, a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that t...