



0 followers · 0 likes · 0 posts today
Steam News · 5d
This tiny update fixed a few bugs and a couple of confusing mechanics, as well as adding support for user-supplied translations. As usual, all applicable changes are also in the demo. Visit the game's GitHub repository for a full changelog. Balance Changes Reworked the Relic Preserver settler quest to trigger once per turn but with a larger impact, in order to avoid looping edge cases. Made the Ro...
Steam News · Sep 29
This update focuses on adding new content, most notably endgame settler quests, as well as various bug fixes and minor hint polish. As usual, all applicable changes are also in the demo. Visit the game's GitHub repository for a full changelog. New Content Added 11 new settler quests with unique difficulty modifiers. Added 5 new events, including one with 4 variations. Added 4 new relics with new m...
Steam News · Sep 19
This update adds a few quality of life features, mainly relevant for the endgame. As usual, all applicable changes are also in the demo. Visit the game's GitHub repository for a full changelog. Quality of Life Improvements Added a bar at the top of the convergence UI that lets you view haunting/challenge effects at a glance and shows when they trigger without stealing your camera. Updated the goal...
Steam News · Sep 14
This update adds a few quality of life features and fixes several bugs. As usual, all applicable changes are also in the demo. Visit the game's GitHub repository for a full changelog. Quality of Life Improvements Added a Relic Removal skill that lets you remove relics at the Endless Ruin landmark. Added a list of possible events for each development in the museum when viewing a site. Clarified the...
Steam News · Sep 14
Always nice to see! The positively rated indie game made with Godot, Worlds Upon The Wind, has seen the full source code being released. Read the full article here:
Steam News · Sep 12
Worlds Upon The Wind is built using the open source Godot engine and makes heavy use of historical public domain art. Now it's time to give back to the community. The game's source code and all of its assets are now released into the public domain (CC0) as an open source project. Other indie developers can freely study and reuse any of the code or art in their projects. The only exception is the a...
Steam News · Sep 12
This tiny update fixes several bugs, most notably a Mac crash related to the past expeditions viewer, and reworks the Gate glyph one final time. Balance Changes Gate Glyph: Draw 2 -> Draw 3 Fade Away: now removes all copies of the glyph. Quality of Life Improvements Added inspiration loss total to the convergence end screen, including blocked losses (e.g. from settler quest rewards or the Stone He...
Steam News · Sep 9
This update adds new art viewer features, including geographic locations, historical period summaries, and a quiz. It also includes balance adjustments (hopefully the last major ones for a while), a bit of new content, and numerous bug fixes and quality of life features. As usual, all applicable changes are also in the demo. Art Viewer Features The art viewer will now display the geographic locati...
Steam News · Aug 31
This update reworks some relics to better fit the haunting changes introduced in v1.2, adds a little more content, adjusts some balance, and fixes a number of uncommon bugs. New Content Added a new event, the Sunken Fortress. Added a new relic, the Muddy Print. Added a new haunting which triggers when the draw stack is reshuffled. Reworked 6 relics with new effects: Archivist Seal: OLD: Whenever y...
Steam News · Aug 27
The 1.2 update introduced convergence hauntings that could really get out of hand and end up with minutes-long turn resolutions in later phases. This hotfix tames these to make them a little more sane. Thanks to everyone who gave feedback on this issue! The severity of it deserved far harsher terms than you folks used. Limited the maximum number of convergence hauntings to twice the phase number. ...
Steam News · Aug 26
This update focuses on hauntings, adjusting how they scale to reward more careful play during longer expeditions, as well as adding them to convergences from phase 3 onward. It also includes new content, balance adjustments, quality of life improvements, and bug fixes. As usual, all applicable changes are also in the demo. Haunting Changes First off, hauntings will now start appearing during conve...
Steam News · Aug 16
I'm working on an update that will add some new content, but since that might be a couple of weeks away, I wanted to get this tiny patch out to fix a few bugs. As always, all applicable changes are also in the demo. Quality of Life Improvements Improved event search in the museum and expedition setup to also search choice text, choice requirements, and discovered outcomes. Added an icon to indicat...
Steam News · Aug 13
This update adds many quality of life improvements, some balance adjustments, and a few bug fixes. Thanks to everyone who submitted bug reports and suggestions! As always, all applicable changes are also in the demo. Balance Changes Survey preparation inspiration and yield effects: 30% -> 50%. Charcoal Rod: restored inspiration amount: 2 -> 1. Stone Heart: blocked inspiration loss amount: 3 -> 2. ...
Steam News · Aug 9
This update improves the Steam Deck experience, adds support for click-dragging, adds some extra help for beginner Japanese learners, and comes with the usual bunch of quality of life improvements and bug fixes. As always, all applicable changes are also in the demo. Steam Deck Improvements The game now has an official Steam Deck control scheme. It is still cursor-based, but now all game features ...
Steam News · Aug 7
This update adds new shard shapes, a central settler quests menu (after the main quest), various quality of life improvements, and a few bug fixes. Thanks to everyone for submitting your suggestions and bug reports! As usual, all applicable changes are also in the demo. New Shard Shapes Expeditions starting after this update will have their maps generated from a larger pool of shard shape template...
Steam News · Aug 5
This is a larger update, introducing 12 new survey encounters, with their own glyphs and relics, as well as skills to preview and reroll shard maps. There are several balance adjustments to maintain endgame challenge, many bug fixes, and numerous quality of life improvements based on player feedback. As usual, all applicable changes are also in the demo. New Survey Encounters
Steam News · Jul 31
This fixes savegames being lost when there's no disk space available to write them. With the fix, if there's no disk space available, the existing save is untouched. Also, saves are now backed up locally (not synced to Steam Cloud) to protect against other potential future issues that may cause the save file to be corrupted or deleted. I apologize to those affected by the bug. While I cannot recov...
Steam News · Jul 30
This update adjusts the balance of glyphs with Draw invocations to reduce endgame reliability, fixes several minor bugs, and adds numerous quality of life improvements, most notably removing the requirement to finish expeditions between era 4 debate speeches. As usual, all applicable changes are also in the demo. Glyph Balance Changes Show: Lost 15 Adventure -> 25 Draw 2 Starve: Lose 20 Food Draw ...