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Steam News · 4d
ADDEDWhite dwarfs. Old enough stars now end their lives as white dwarfs: set a star's starting mass and age and watch it cool.Simplified Chinese. The whole game is now available in Simplified Chinese, alongside Traditional Chinese.Wet-Bulb Temperature and Wet-Bulb Peak, in the Atmosphere menu. They show where heat and humidity together become dangerous, turning red from 31 C and deep red at 35 C.E...
Steam News · Oct 14
World Climate Lab 0.1.10 Fixed Worlds no longer freeze over at around 5% of the settle when the first year starts far from balance. Tidally locked worlds no longer get far too much rain under their sun. Big storms now build thick, bright cloud tops that shade the ground, as real storms do. Thick carbon dioxide atmospheres now trap as much heat as they should, so cold worlds with a bar or two of CO...
Steam News · Oct 11
Climate Model choice on the welcome screen and in Settings. Fast is the model you had; Detailed adds the deep ocean and takes three to four times longer to settle. Settle starts from the world’s own star, tilt and orbit. Cool-star worlds no longer begin 20 degrees too warm; strongly tilted worlds no longer begin with Earth’s pattern; a world far from balance after its first year starts again neare...
Steam News · Oct 11
Fixed worlds with short years are classed as deserts. Rain was counted per month of the planet’s own year, so a planet that circles its star in a few weeks never reached the thresholds for a wet climate, no matter how much it rained. Rain is now measured per Earth month in the climate zones, the Precipitation layer and the yearly total. Earth is unchanged; worlds close to red and orange dwarfs can...
Steam News · Oct 5
World Climate Lab 0.1.7 ADDED Export Climate Data saves every climate map as numbers rather than colours, for analysis and for other software: temperature, precipitation, rainfall, snowfall, soil water, snow and ice cover and elevation, yearly and month by month, plus the land mask and the climate classes. Each map is a 16-bit greyscale PNG with a JSON file saying what black and white stand for. T...
Steam News · Oct 4
Spell check
Steam News · Oct 4
World Climate Lab 0.1.6 Added Framed exports can name each climate zone in the key as well as give its code, for anyone who doesn't know the codes. Turn on "Show climate names in the key" in the Export window. Export All Layers saves a picture of every layer into one folder, as plain maps, framed with their key, or both. The Topography Creator now shows how far river carving, altitude carving and ...
Steam News · Oct 3
Fix for rough maps and long settles no longer grow stripes, and Earth's climate zones match the real world a bit better.
Steam News · Sep 28
Added support for a commonly known laptop bug affecting games, esp in regards to sound. added a flip for drag direction in settings
Steam News · Sep 27
Hotfix: Simulation now pauses Stars are once again correctly calculated and fitted to real data tooltip misreading fixed
Steam News · Sep 26
World Climate Lab 0.1.2 - The Living Climate UpdateWorld Climate Lab now runs the same kind of physics as academic models run. The primitive equations of a rotating atmosphere, solved on ten levels, with radiation, moisture, cloud, a slab ocean and sea ice: the physics academic models are built from, on your graphics card, settling a world in minutes instead of overnight on a cluster. Set it loose...
Steam News · Sep 5
A new Discord for the app has been created. Please come onboard for support or to share your creationsDiscord Community Page
Steam News · Aug 16
Climate simulation Corrected an equatorial moisture-budget error that allowed small seas and lakes to sustain rainfall across unrealistically large tropical regions. Amongst other model fine-tuning improvements Maps, Satellite view, and exports Added mouse-wheel zooming, mouse-drag panning, and double-click reset controls to flat maps. Flat-map zoom is now rendered from the source layer at the cur...
Steam News · Aug 11
Two intensive days of climate model development and tuning (With lack of sleep), interface polish, localisation, and release preparation have brought the improved atmospheric model into the main build. Climate simulation Improved how moisture crosses mountain ranges, rains out during uplift, descends into interior basins, and recovers farther downwind. Refined seasonal tropical rainfall, stable ma...
Steam News · Aug 9
Patch list Settings, accessibility, and performance Added a dedicated Settings menu for interface size, language, GPU load, and simulation rate. Preferences are saved between sessions. Interface scaling can now be set from 100% to 200%. Scaling covers the welcome screen, simulator controls, Topography Creator, Data Bank, diagrams, tooltips, and dialogues. Added Automatic, Reduced, and Full GPU Loa...
Steam News · Aug 9
Fix list: Orbital displays now account for eccentricity when animating planets, moons, and binary stars. Orbiting bodies now accelerate toward periapsis and slow toward apoapsis, following Kepler's second law. Elliptical orbit positions now use one shared Kepler-equation calculation, keeping the displayed periapsis and apoapsis orientation consistent across the orbit diagram and stellar-system vie...
Steam News · Aug 8
This update focuses particularly on crashes and freezes reported on integrated and lower-powered graphics hardware. Changes include: Automatic detection of integrated and lower-powered GPUs. A reduced-load Integrated GPU Mode to lower graphics-memory pressure. The active GPU mode is now clearly shown in the welcome window. Additional hardware diagnostics to make future crash reports easier to inve...