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Steam News · Feb 1
The Wittengrad you see in the screenshots is, in a sense, a scale model. I didn't have the resources to build hundreds of unique townhouses, so I consciously created only two building models. Only that, and yet, that's everything. Instead of playing architect, I’m playing set designer. The whole trick lies in the composition, the right lighting, and the fog. This was a deliberate design choice. Th...
Steam News · Jan 20
Hi, Fayno here.Since the beginning of my work on the game, I have had one goal: I want this dark story to be understandable and available to as many people as possible. I am creating this project as a walking simulator, where the rich narrative and dialogues are the heart of the entire adventure. They build the foundation for the dense, at times overwhelming horror that I am trying to prepare for ...