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Steam News · Jun 5
Baby asteroids should now go to sleep when they are told and should no longer cause performance issues in the harder areas. On death, you should once again spawn at the entrance of a room as intended. The old fix that fixed a previous fix should still be fixed. Our bad.
Steam News · May 29
The last bug fix, which apparently we did not achieve perfectly, surfaced an issue where players could die and/or load and respawn out of proper coordinates and be unable to find their way back to any planet. Rather than die in the cold of space, we thought we should fix it. So we did. Or at least we tried. If it's not fixed, throw some shade our way and we'll work on it between pints of mediocre,...
Steam News · May 29
Along with the previous achievement fix for splooting, we have now achieved helping you achieve a couple of achievements that weren't being achieved retroactively before recent new achievement fixes. Now you should get credit for your previously-achieved achievements, as it should be when you achieve.
Steam News · May 28
Achievement... actually fixed (Whoops I splooted again)
Steam News · May 28
Fixing an achievement issue
Steam News · May 27
Fixed some stuff. Steam Deck build works again*.
Steam News · May 8
Welp. One underscore missing can really break a build... Game launches like it should now... :D
Steam News · May 8
Achievements should be harder to miss because we suck at record keeping, and the Thief, who took "hiding feelings" a bit too literally, should now be seen the in exactly the proper way.
Steam News · May 5
Bug fixes pushed, a few script errors have been corrected which could (rare) cause the game to crash.
Steam News · May 1
Hello from Inchworm Games! Wish Upon just received a post-release day patch: Cozy Mode always included a built in respawn button, but it wasn't clear to the player how that worked and now players can learn about it in the Tutorial levels. Several memory and script optimizations to keep the game experience smooth even when you've played for a while. A third bullet point because it feels right.