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Steam News · Jul 2
Included the game credits post-final boss Many music tracks were re-balanced/remastered closer to the final music. Fixed a bug that prevented the correct character portrait from being displayed in some cases. Fixed a bug that prevented smooth transition from the Prologue to The Ruined Tower Fixed a bug that resulted in some unlocked outfits not able to be used after loading into a level.
Steam News · Feb 25
Added some UI buttons to the main screen so that players find the information in the menu easier. Also altered some controller controls to open up the menu easier too. Also fixed a few other random bugs, mostly related to showing proper glyphs with the controller. Almost at 100% controller support!
Steam News · Feb 22
Thank you to all those who have submitted bugs! If you encounter anything, feel free to use that in-game link to report it. Got rid of the last of the placeholder art. This was in some of the UI, and particles, and poison clouds, as well as a few devices and features that are not in the Demo. Added the Sandcastle creature! Maybe we can make it look more like scenery in the future (like a mimic!) B...
Steam News · Feb 12
Every time I touch the UI it is a week long event. But it was in need of efforts to support those who play on controllers. Now you can re-arrange your wands to your hearts content!Also you can now switch which wand you are using with the wand menu open, and it remembers when you close the menu. I tried to not impact the mouse-only experience much, but the controller is so solid now, that I might i...
Steam News · Feb 8
A few testers volunteered to test the demo before Next Fest. This has already been a big step forward for us, and has lead to fixing a game breaking bug. You're doing a great job! Hopefully this will "open the door" for you in the future, or at least you can get to the next area in the demo. I will tackle more issues soon, I just wanted to fix that big one the night it was discovered.