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Steam News · 17h
Dear Travelers,It’s been a while! We haven’t posted an update in quite some time. And unfortunately, we don’t have any good news.As you may have noticed, the game’s Early Access release didn’t go as well as we’d hoped. When We Arrive fell significantly short of our expectations.As a young studio, When We Arrive has been with us longer than almost any other project. That’s why the following decisio...
Steam News · Jun 27
We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!
Steam News · Jun 26
The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the b...
Steam News · Jun 12
We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balanc...
Steam News · Jun 7
Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug F...
Steam News · Jun 5
With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentall...
Steam News · Jun 2
With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.Bug fixes: Status effects are now correctly removed at the end of a roundPlayers no longer get flung around when entering a new locationPlayer names in the revival window are now displayed correctlyFixed a bug in loot location generation – all players should now alw...
Steam News · May 31
One of the most-requested changes has been added!Bug Fixes:The goblins now strike properly instead of gently patting the playerFixed some typosSome item effects are now correctly displayed in the status menuAdjustments:Less food is now consumed while standing stillTreasure chests now more frequently contain rare and uncommon itemsThe chest in the Goblin Camp can now be reached without the teleport...
Steam News · May 30
After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!Bug Fixes:Multiplayer stability has been improvedItems spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )Certain errors should no longer cause the loss of meta upgradesChanges:Travel Points are now exclusively...
Steam News · May 29
Today's the day!Over a year ago, Julia and I founded our own small indie studio. We've been working on When We Arrive for more than 8 months now and we're finally releasing in Early Access! We're incredibly exhausted, but also overjoyed that we've made it this far. We hope you have just as much fun playing it as we had developing it!What to expect in Early AccessWhen We Arrive is a cooperative rog...