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Steam News · 4d
Sup guys! This month we've been working on giving you more ways to make the shop your own and sell more than weed. High by Design brings custom merch, promo posters, and autoshits to do more of the work while we work on adding some useless employees ːws_damanː Bigger BusinessThe new Megastore gives you a bigger shop downstairs and a growroom upstairs, available separately so you can expand when yo...
Steam News · Oct 2
Sup guys! We weren't planning to drop a second patch in a week, but since we had to push out a couple of critical fixes and some work-in-progress was gonna leak anyway, we decided to make this a legit quality-of-life patch. We're skipping bullet points on this one since gibberish sounds better as a paragraph...so yeah, this is gonna get weird. Also, this counts as the "monthly" patch we missed whi...
Steam News · Sep 27
Okay, guys, don’t freak out—the size of this patch doesn’t mean we added another 3 GB of content in a weekːws_damanː. We upgraded Unreal Engine to 5.8.3 and reworked a bunch of shaders, which is mainly what caused the patch size to blow up. Anyway, here's what's new:Fixed multiple task objective tracking.Removed Dildo Stall cash storage so cash from stall sales goes directly into your inventory an...
Steam News · Sep 20
Yo, what it is! Guys, check this out, we finally managed to push a monthly patch out on time! ...and we forgot to put "monthly" in the title... fuck you, brain! Anyways... where were we? So this month's patch brings a brand-new tutorial and early progression, a buttload of new tasks, new supplements, grow setups, utilities, and more. So let's get it! New BeginningsInitial tutorial and tasks have b...
Steam News · Aug 22
Hey hey hey, so some of you who are still following this trainwreck might be wondering what happened to the monthly updates.... Well, a fucking reload crash resurfaced on the eve of the release of the last month's patch, and we've spent almost 3 weeks trying to fix it, plus a week sitting on a toilet in Nam (not necessarily in that order) till we finally got it sorted out and ready for the main br...
Steam News · Jun 20
Sup guys, this month we spent a shit-ton of time rebalancing the gameplay, progression, and implementing a real difficulty system. While it's not perfect and still needs a lot of love, it's at least a little closer to where we want it to be and hopefully makes a little more sense to you too...XP & Leveling UpPlaying on Flipflop you'll get awarded the most XP for minimum effort harvests, sales and ...
Steam News · May 23
What's up, guys! So it's been a month since our disastrous launch, and things have been going swimmingly... ːws_damanː whatever the fuck that means... But yeah, thanks to your support, we managed to get most of the initial bugs fixed, some suggestions implemented, crap polished, and shit added. Most of the stuff was partially released on both beta and main branches, but since we didn't put any off...
Steam News · Apr 25
What's up guys! So after an epic launch that exceeded our expectations, we're back on crack again ːws_damanːOh, and we also fixed a couple of things: Fixed the tutorial + misleading markers Fixed the vendor spawns, increased stock, and reduced stock replenish times.Added trash and a new trash vendor to prevent softlocks early on.Fixed rolling paper weed dupes and skateboard glitchesFixed market st...
Steam News · Apr 20
What’s up, guys! So another year’s passed, and here we are again—still late to the party and nowhere close to where we wanted to be. But hey, it’s 4/20, and it’s time to shit or get off the pot. So… here’s our shit: Weed Shop 4: Highland ːws_damanːUnpolished, untested, and barely playable—but it’s finally out for your disappointment ːws_smileyfaceː We’ll be fixing, optimizing, and polishing this t...