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Steam News · Aug 26
Dear Explorers!The wait is almost over. We Were Here Tomorrow is coming this October!If you tuned into the Future Games Show at gamescom, you may have already heard the news. Alongside our release month, we revealed a brand-new trailer created together with KnZplay, giving you another look at the world of Norček Industries.What will Tomorrow bring?The latest trailer offers a glimpse at the retro-f...
Steam News · Jul 23
Dear Explorers,We wanted to let you know that we will be taking down the We Were Here Tomorrow demo on August 3rd.With the team now fully focused on the release of the full game, this is our final call for you to step into the facility, grab your walkie-talkie, and see how well you and your partner can work together to solve the puzzles ahead. Share your FeedbackWhile the demo has been available, ...
Steam News · Jul 1
Dear Explorers,We have some exciting news to share: we've once again teamed up with Makeship to bring another iconic We Were Here character into the real world. This time, however, we may have made a terrible mistake...Meet The Jester Plushie.After the incredible success of our previous Makeship campaign featuring the Best Friend and Worst Friend plushies, we knew there was only one logical next s...
Steam News · Jun 30
Botanical ResearchThese first few files show that Norcek has conducted lots of botanical research.Several documents catalogue plant-like species that look… strangely familiar to us. Though some of these plants' structures and behaviours don’t align with any known classifications, suggesting they may be directly linked to the Rift?Other materials suggest that Norcek’s research is not limited to obs...
Steam News · Jun 22
Hello Explorers,With the end of Steam Next Fest approaching, we first want to take a moment to thank the 100.000 Explorers who have claimed the demo so far!Seeing so many of you experience We Were Here Tomorrow has been incredible. We've been reading your comments, watching your streams, and of course seeing all the different ways you've approached the puzzles. It has been exciting to share a piec...
Steam News · Jun 15
Hello Explorers!The demo has returned!Over the past few weeks, we've been hard at work improving the experience based on your feedback from the previous demo period. We fixed bugs, improved performance, and made a variety of adjustments throughout the facility. Now we're excited to welcome you back for another trip into Tomorrow.This time around, We Were Here Tomorrow is participating in Steam Nex...
Steam News · Apr 24
Norcek is HiringThe next set of documents from the leaked Norcek archive looks like public documents rather than internal notes. We've received newspaper clippings, newsletters, posters. All seem to be describing the sudden emergence of Norcek Industries and how they present themselves to the world.Across these materials, a pattern starts to form. Rapid global influence. Scientific breakthroughs. ...
Steam News · Apr 23
Hello Explorers,Last week, our limited-time demo reached its end. And yes, we know, one week isn’t always enough, especially when trying to get two Explorers in the same place at the same time. We’ve seen many of you mention that you didn’t get the chance to jump in, and we heard you. So, we have some good news:The demo will return during Steam Next Fest this June!Before you step back into We Were...
Steam News · Apr 17
Hello Explorers,It’s a wrap! The Triple-i Initiative demo has come to an end… and what a journey it has been.Over 45,000 Explorers stepped into the world of We Were Here Tomorrow, and seeing you experience the game for the first time has meant a lot to us. From your first steps inside the facility to the final puzzle of the demo, we’ve been watching you explore, experiment, and communicate… and so...
Steam News · Apr 10
Changelog version 0.9.1 Added DX11 Safe mode launch option on Steam (AMD crash)Disabled VSync by default (AMD crash)Removed MSAA options (AMD crash)Compressed the graphics settings so that we can create specific shader prewarm collections (Lag spikes during gameplay)Fixed how shader prewarm collections are recorded (Lag spikes during gameplay)Created new shader prewarm collections for all graphics...