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Steam News · Jul 29
Fixed a silent error during .exe compilation that caused some of the shaders to not compile. No more ugly white box artifacts.
Steam News · Jul 29
Fix for buildings not being visible on the game board.
Steam News · Jun 27
With NextFest done, I want to take a few moments to reflect on the data, my beliefs, and why I've even made this thing in the first place. The first thing to know? WWHB is all about the story. To enjoy it, one has to have a love of reading, enjoying building up in your own head the story you want to shape and live. It lacks deep mechanics. Filler puzzles. In depth recipes and crafting. These have ...
Steam News · Jun 10
A Settlement You Cannot Save We Were Here Before is coming to Steam Next Fest — here's what to expect, and what not to. We Were Here Before is a roguelite about a settlement you cannot save. That's not a difficulty warning. It's the premise. Most roguelites ask whether you can survive the run. This one asks a different question: what will remain when we're gone? You are a governor sent to the edge...
Steam News · Apr 9
BUREAU OF FRONTIER SETTLEMENT ADMINISTRATION Inkdrift Development Notes — Filed: April 2026 Language Design as a Discrete Discipline On writing a game where the prose is the mechanic When you make a game that is almost entirely text — no combat, no platforming, no puzzle that can be solved without reading — the writing stops being content and becomes architecture. Every sentence load-bears. Every ...
Steam News · Mar 31
Hello Bureaucrats,Today, I finally pushed the release button on a demo version of WWHB. For a narrative, your choices matter game, finding words to describe what you can expect has been hard. But then, I've spent twenty years in IT, four years as an artisan salami maker. Those created a whole lot of knowledge about the horror of bureaucracy! But not so much on marketing.The demo presents 8 stories...
Steam News · Mar 25
BUREAU OF FRONTIER SETTLEMENT ASSESSMENT & PROPOSAL DIVISION Office of Governor Briefing & Orientation Form 2-A — Procedural Briefing, Story Arc SystemHello Bureaucrats,The Bureau has taken the time to formally put down the encounters one might expect when overseeing your frontier settlement. This overview is not complete, yet it is what The Bureau current has deemed as useful to prospective gover...
Steam News · Mar 22
It's a pleasure to meet all of you potential new bureaucrats, and welcome to We Were Here Before. It's a game that has rattled around in my head for sometime, though as a solo developer it felt like it took forever to finally crystallize into what you see today.At it's heart, WWHB is a narrative settlement building game in rouglite, where over the course of 25-35 minutes you'll make hard choices t...