

0 followers · 0 likes · 0 posts today
Steam News · Aug 28
Some of you might have seen us testing out this feature with some streamers, and it is finally time to let you do the same You can now change your park's logo. You can do so by going into your tablet in-game. In there, you can find a shortcut for your logo folder and instructions on how to do it. You can now also add arches and signs where you can write messages, as this has been something request...
Steam News · Aug 21
That's right. We finally got our trading cards approved, so time to activate them 7 cards done by one of our regular artists based on moments in the game6 duck badges3 backgrounds with Sandy, Sunny, or both of them Super staffYou will find 2 new super staff members Kade the lifeguard. Not only is he efficient, but he comes with his own personality (obtainable via a secret way) The other one is for...
Steam News · Aug 18
Some small fixes for stuff reported by you guys and some rebalancing. Plus one small change that some of you requested: the ability to rename custom slides BUG FIXESFixed unintended diving board injuries and fines in some cases Fixed a case where injuries were frame rate dependent, causing unintended injuries.Fixed guests getting injured outside of the park limits not being reachable for lifeguard...
Steam News · Aug 13
Time for our weekly release. And this one brings 2 new features requested by you guys One is the possibility of rebinding keys for keyboard and mouse users. You've been asking for this for some time, and it is one of the features we wanted to implement after 1.0 for accessibility. Let us know how it works for you and if there is anything you think we can improve in it; let us know in the comments....
Steam News · Aug 11
We were aiming for 1 update a week now (normally end of the week), but some cases we saw in multiplayer this weekend kinda forced us to push this update a few hours ago, so we also added any changes that we had already tested. Here is the full list. BUG FIXESMafia is no longer missable if the player saves and quits on the day they should reappearIMPROVEMENTSFriends-only lobbies should not allow pl...
Steam News · Aug 7
Well, this was supposed to be a hot fix just for the hammering sound, but since we did a couple more things, it gets its own patch notes. BUG FIXESIn multiplayer, all players should be able to move pools with blobs in them nowFixed the tooltip location for the 1440 x 1080 resolutionFixed a bug with a 3 star pool some players hadHammering no longer heard everywhereIMPROVEMENTS Staff won't quit on E...
Steam News · Aug 6
So we wanted to write something today that wasn't just a patch note. So we opted for the regular update option because we wanted to make sure you see it.We want to thank every single one of you who have supported us. Whether you were here from day 1 or just joined us after the 1.0 release almost a week ago, it has been amazing seeing the support and, above all, seeing you guys having fun with this...
Steam News · Aug 4
As is typical after a big release, there is always a need for a large number of small fixes and changes based on your gameplay We owe you 3 patch notes, Saturday (1.0.21) Monday (1.0.28) And today, Tuesday (1.0.31) We normally try to get the patch notes out as close to the update release, but it's been quite busy, so we had to focus more on the updates than the patch notes. We also should start sl...
Steam News · Jul 31
Yep, the time has come. 1.0 is here. I am not gonna bore you today with many words, as we know you want to dig into the game. Just want to say a huge thanks to all of you who supported us the past few months and believed in us as we created more and more of this wacky game called Waterpark Simulator Ok, time for the patch notes before I join the studio pizza party (it has become a studio tradition...
Steam News · Jul 24
Hello everyone!The countdown is down to just one week away from the 1.0 launch on July 31st. Our excitement here at Cayplay is great; we can tell you that much. But before we reach that date, we still want to give you a quick last preview of a few smaller mechanics that focus heavily on making a giant difference in multiplayer interactions and bringing more life to your park. If you don't want to ...