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Steam News · 1d
Hotfix 1.2.8-ea Patch NotesBug Fixes 🪲Fixed a major bug that caused the game to crash when using the Circuit Bus. Fixed a bug that was causing Rust to not execute enemies when reduced to 0 HP (it technically made them invulnerable).Fixed a bug with potency triggering off a status effect stacking and not displaying the correct values.Fixed a bug that left modifiers on the Player even after the Scen...
Steam News · 2d
Hotfix 1.2.7-ea Patch NotesBug Fixes 🪲Fixed a bug that caused the Player Health to not fade in (whoops)Fixed a bug that caused robots to not stack their rewards correctly (you should overall see higher rewards and crate drops in the result screen)Adjustments 🛠️Added a demo tag to the version number if playing the demo (did not get shipped with v1.2.6)After playing one run, you will no longer:See t...
Steam News · 3d
Official Patch Notes for Early Access and subsequent hotfixes.Content 🌵New Background: Robot Stop! (As well as some bug fixes)Added and updated multiple sound effects for when Status proc's occur.Added a sound when a critical hit occurs.Added a sound when you start a scenarioAdded a sound when you open a map previewUpdated the Selection Indicator for the GRID to be in line with the rest of the UI'...
Steam News · 4d
Waterjacked! is now available in Early Access!We started development of Waterjacked back in July of 2025. We intended to finish the game in November of 2025, then in February of 2026. As you can see, that didn't happen (lol). We knew that getting into this whole indie thing meant we'd learn lessons along the way, but oh boy, were there a lot of lessons to learn. Regardless, the lessons made us a s...
Steam News · Aug 7
We have release date news for Waterjacked!We started development of Waterjacked back in July of 2025. We intended to finish the game in November of 2025, then February of 2026. As you can see, that didn't happen (lol). I knew getting into this whole indie thing that we'd learn lessons along the way, but oh boy were there a lot of lessons to learn. Regardless, the lessons made us a stronger team an...
Steam News · Aug 5
Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!Bug Fixes 🐛 The Acid Lobber (previously Slob Lobber) no longer fires while powered off.Leaky Faucet doesn't double-display corrosive application.Fixed Leaky Faucet not playing the rotation SFXCaustic Catalyst applies its damage buff correctly.Fixed a bug that caused the Move Tool to appear usable even...
Steam News · Jul 29
Content 🌵Revised Modules based on a new design philosophy. Currently implemented are:EMPLogic CoreMini-TurretShield BatteryShield ArrayLeaky FaucetSlop LobberArcher SigilRunestones!Rusty Nail GunSome Modules also received animations (finally)!New set of Augments!Enchanter's ChiselCarpenter's PantsFertilizerSmall BatteryCaustic CatalystLithium Ion PodsTrick Shooter's MonocleVoltmeterWanted PosterRi...
Steam News · Jul 8
And so the homesteaders set out to search for a new home...Hey y'all! Our concept artist and designer Mia has started working on a new series of comics to explore the world of Waterjacked and tell some stories that aren't seen in-game!This is the first page, if you want to read the rest, you can do so here: us know what you think!
Steam News · May 28
Hey Valley Dwellers, got a cool announcement for you: Waterjacked is being featured in the Strategems Steam Festival, a demo and sale event focused on strategic and replayable games!Check out all the featured titles here:
Steam News · Apr 4
Happy Saturday, Valley Dwellers! We've got a fresh patch for ya!Known Issues 😔- The cost previews in-game are a little large and overlapping. We are overhauling these in the next patch.- Shop Items are a little hard to distinguish now that there is such a variety. We are working on revised banners and mats to help differentiate between item types.- Enemies now only flash red when they take damage....