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Steam News · Jul 27
Bug Fixes & Optimizations:Fixed an issue where the audio slider only controlled sound effects (SFX) volume instead of background music volume.Fixed an issue where certain visual assets were cut off or not displayed properly on non-standard monitor aspect ratios.Fixed an issue that occurred when restarting after failing the chase sequence in Chapter 2.Fixed display issues with certain graphics/imag...
Steam News · Jul 17
Bug Fixes & Optimizations:Fixed a visual clipping issue in Chapter 4 during the “Statue” (Wooden Man) minigame when the character moves left.Fixed an issue in Chapter 4 where the interaction prompts would skip too quickly when investigating the area in front of the temple.Fixed display issues with certain graphics/images inside the temple in Chapter 4.Fixed an issue where the achievement “Alas, So...
Steam News · Jul 16
Hello everyone, thank you for waiting.Today, the Early Access version of Wandering Souls is finally available!Currently, the game includes Chapters 1-4. During the following development process, we will continue improving the game, completing the final chapter, and optimizing the overall experience based on player feedback.As a small indie team, we understand that the current version still has man...
Steam News · Jun 15
Dear Players,Hello everyone.We previously announced with great excitement that the Early Access version of Wandering Souls (featuring the first four chapters) would launch on June 26.Thanks to the invaluable help of our playtesters, the optimization of these first four chapters—including bug fixes and the save system—has been successfully completed. We are currently putting the finishing touches o...
Steam News · May 29
Thank you for your patience, and we are truly sorry for the long wait.Although not many players participated in this closed test, your enthusiasm and feedback far exceeded our expectations. We sincerely thank every friend who took the time to experience Wandering Souls, and we also appreciate everyone who shared suggestions and pointed out issues in the test group. Through this feedback, both Mifa...
Steam News · Apr 30
Hello everyone!As International Workers' Day approaches, I'm back with another update!Here’s a brief report on our development progress: Currently, Chapter 3 has been mostly built. After the holiday, we’ll focus on adding materials and polishing it up.This means the content of the first four chapters will soon be fully complete—applause, please!On another note, progress on Chapter 5, the final cha...
Steam News · Mar 20
Hello everyone! The Spring Sale has officially begun, bringing limited-time, new all-time low discounts for Blind and Secret Opera! Thank you all for your continuous support! While you’re grabbing these great deals, we also hope you’ll take a look at the development progress of our upcoming Chinese-style mild horror game, Wandering Souls ~Here is an update on where we are with Wandering Souls:Chap...
Steam News · Feb 13
Hello everyone,As the New Year approaches, we would like to update you on the latest development progress of "WANDERING SOULS" before the year ends.Currently, the content of Chapter Four has completed overall revisions and is undergoing final checks and detail inspections to ensure the process, performance setup, and experience meet the expected outcomes. The production of Chapter Three is still p...
Steam News · Dec 31, 2025
Hello everyone,Another year has flown by, and we're about to welcome 2026. The entire production team wishes you all a Happy New Year! May the coming year bring you peace, joy, health, and prosperity!We'd also like to give you an update on our game's progress before the holiday:Before the holiday break, we've completed the second phase of revisions for Chapter 4. After the holiday, the team will t...
Steam News · Dec 12, 2025
Hello, everyone,This is the WANDERING SOULS team. First of all, we really want to thank you all for your ongoing attention and support for our project, as well as for your patience and understanding! (bows)After the DEMO launch and the crowdfunding campaign, we received a lot of valuable feedback from players. Upon reviewing everything, we've made adjustments to the subsequent chapters, working ha...