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Steam News · Aug 21
A brand new patch notes is available that targets most of the bugs you've shared with us on Steam and Discord such as the tutorial issue with Amber not pulling enemies with the grappling hook and the camera drifting randomly! We also made slight changes to the Steam Achievements and rooms exploration system because reloading a saved game did not always triggered the achievements!Patch Notes v1.1.6...
Steam News · Aug 12
Report for duty, Agents!This new major update has one main purpose: make the game the cleanest version possible, getting rid of major bugs, softlocked and visual issues that you reported to us. From documents missing on the map, to zombies unaffected by certain weapons, without forgetting achievements issues, we tried to cover all kind of bugs that were still in the game.You can read the detailed ...
Steam News · Jul 16
Hello Vultures agents! Today's new small patch is targeting some bugs you've shared with us, especially the blocking issue at the heliport!Bug fixesFixed issue in Wound in the Stronghold's heliport which was blocking players from moving to the north side of the room.Fixed evaluating visited rooms against the wrong property on levels prior to v1.1.3.Fixed objects in Thomas throne becoming interacti...
Steam News · Jul 14
This hotfix fixes an issue introduced with the recent Steam Input update that could cause the End Turn shortcut to be triggered multiple times. In some situations, this resulted in enemies taking multiple consecutive turns, attacking more than once, or appearing to move back to their previous positions. The issue has been resolved and turn progression now behaves correctly regardless of how the tu...
Steam News · Jul 10
Hello Vultures agents! A new patch note is here before the weekend, and in it you can find support for Steam Input and a place to check Mission Stats for completed missions.New FeaturesSteam Input: You can plugin a controller and use the default configuration to play the game with it. This initial implementation doesn't provide full button remapping (we'll add something more advanced later), but i...
Steam News · Jul 1
Hello scavengers! Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming in this weekly patch:LevelsFeast of the New Flesh: Fixed the ability to walk through furniture in the Living Room, walk through an asset in the Kitchen, and jump over invisible assets...
Steam News · Jun 25
Greetings, Vultures Agents!In this news, we will dive into the new game difficulty modes and their specificity, as well as some information on our latest patch notes and what's next! The game has also a 30% discount for the Steam Summer Sales (from June 25th to July 9th)!New Difficulty Game Modes:We've taken the time to work on the two difficulty game modes that are now available in Vultures: Scav...
Steam News · Jun 12
Hello Vultures agents! New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes!Gameplay & CombatFixed the Grappling Gun pull action on barrels and boxes.Fixed the Grappling Gun jump action getting stuck on enemies.Fixed the Grappling Gun allowing Amber to jump through the prison hole and leave the room bounds.Fixed action...
Steam News · Jun 8
Helllo Scavengers, here comes a new patch note which include a special improvement of the attack panels based on the valuable inputs you've shared and discussed with us! :dp4compass: InterfaceAttack stats panel: hit chance, critical chance, and other combat values now display correctly. The panel also indicates when an attack can be a Surprise Attack, showing its bonus damage, along with possible ...
Steam News · Jun 2
Hello scavengers! Our bug fixes quest continue while we refine our upcoming difficulty mode. We want to make sure the "normal mode" challenge brings out the best of Vultures' tactical combat system before we ship it, and right now the few playtests we've done showed us we are not there yet!MissionsEugenesys' Doom: Fixed the level's floor list displaying floors that do not exist in the mission.Comb...