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Steam News · Aug 24
Fixed the issue where the way out of rowhouse area does not react on reloading game
Steam News · Aug 23
PATCH NOTES: Fixing a issue introduced by yesterday's patch, which would sometimes hide the component in the metro tunnel. Now its available again. Fixed a collider issue in the metro tunnels that let you go past the second train hull
Steam News · Aug 22
1.7.9 PATCH NOTES: - Fixed a error in Haunted Place where for some reason breaking generators doesn't always apply to progressing the game - Fixed a error where, returning to the first hub area after accessing Ganglands seems to occasionally override progress data
Steam News · Aug 21
1.7.5 PATCH NOTES: - Made rowhouse area one-way, as per suggestion, to lessen people exiting too early - Fixed a issue where breaking generator at beach sometimes does not turn off an electric gate - Fixed Overflower's health not showing - Fixed a issue where dying while also defeating Sheperd's Flock causes game to get stuck - Fixed a issue where Sheperd's Flock refuses to bleed out, softlocking ...
Steam News · Aug 11
Voltage High Society v1.7 changelog: Added camera smoothing toggle (mouse acceleration) Added UI popups for input behavior changes (gamepad, mouse) BEACH: fixed lighthouse not rotating BEACH: fixed turrets not shooting at player
Steam News · Aug 6
Hi,So now that we're out of Early Access and somehow survived the launch (and those awful two weeks of patches and bughunting), it's time to look at how things went and what's ahead of us!First of all, thank you! The reviews, feedback and support everybody's showering us with has been nothing short of amazing. We've looked through every video, stream, discussion topic, discord message, email, and ...
Steam News · Jul 12
Added a fix for the bug where haunted place courtyard gate is stuck halfway open Made map screen area names more visible as per request
Steam News · Jul 11
Fix for a gamebreaking bug where, if collecting components by "USE" instead of walking over, they used to respawn on a continued game, thus picking them up again would break the mission counter. For who was affected by this, check forums for the new message.
Steam News · Jul 8
Fixed the bug where for some users the facility's 2nd set of towers don't move Fixed hint popup message getting stuck on screen when dying Added the option for the leaning effect (on/off) Added the option for mouse sensitivity slider to have decimals
Steam News · Jul 4
We’re excited to announce trading card support for Voltage High Society, including 6 trading cards, 6 badges, 3 backgrounds and 5 emoticons! Don’t forget: the more you punch, the more you unlock!