

Steam News · Sep 15
Hello, Engineers!We’re ready to reveal our next DLC for VoidTrain, Big Catch, coming this October! Turns out, you don’t need water to go fishing. Big Catch adds a new fishing mechanic that lets you cast a line right from your train and reel in different species living in the Void. Use familiar resources as bait, upgrade your rod and reel, and earn Scales with every catch. Spend your Scales on fish...
Steam News · Mar 11
Hello, Engineers!Small hotfix 1.06 has been released for Steam, EGS, and Xbox platforms. If you don’t see it yet, please restart the launcher or store app you use to run the game.When refueling any engine with cells from containers, the used cell would disappear, but no cell was taken from the container. Fixed.Tour-de-Void DLC content: researching rail skins would unlock the wrong skins and behave...
Steam News · Feb 26
Hello, Engineers! We’ve released a small hotfix under the same version number, 1.05. Please restart Steam or the Epic Games Store to ensure the update has been applied. The patch for Xbox is scheduled to go live a bit later. Crossplay between platforms is not affected and will continue to work as usual. This patch includes two fixes: Resource piles could be destroyed or pulled in by area pickup (d...
Steam News · Feb 21
Train survival games are all the rage in PC gaming right now, with Chris Livingston spying six railway-related survival sims arriving at platform PC in 2026. But these life-sustaining locomotives were all pulled onto the tracks by Voidtrain, a survival sim in which you drive an interdimensional train through a vast, eerie cosmos... Read more.
Steam News · Feb 19
Hello, Engineers!Patch 1.05 and the Tour de Void DLC are now live. If you haven’t received the update yet, please restart Steam or application you use to launch the game.Patch NotesSignificantly increased inventory capacity for both players and containers (+2 rows, i.e. +12 slots at maximum backpack upgrades; and +2 rows, i.e. +12 base slots at maximum container upgrades).Added an alternative func...
Steam News · Feb 16
Hello, Engineers!We’ve got several exciting announcements to share with you.Just a few days ago, we launched beta testing for Patch 1.05, and now we’re ready to reveal its release date along with some great news for those who’ve been waiting to jump aboard the train heading into the endless Void.Patch 1.05 ReleasePatch 1.05 officially launches on February 19. It brings numerous gameplay improvemen...
Steam News · Feb 11
Hello, Engineers! We have opened access to the Steam beta branch featuring the upcoming VoidTrain patch (1.05). To access it, open the game properties in Steam, go to the Game Versions and Betas section, and select the 1.05_betabranch. The beta patch is available only for Steam players. Important: If you do not plan to stay on beta until the final 1.05 release and intend to return to the current p...
Steam News · Jan 12
Hello, Engineers!We’ve released Patch 1.04, focused on improving the game’s QoL and fixing several issues. The patch is available on all platforms (Steam, Epic Games, Xbox Consoles / Game Pass). If you don’t see it yet, please restart the launcher or store app you use to run the game.Added a teleportation feature from puzzle islands and memorial islands to the train. Players can use it via a HUD a...
Steam News · Dec 4, 2025
Hello, Engineers! ːvoidtrainːPatch 1.03 is now live and available on all platforms (Steam, Epic Games, Xbox Consoles / Game Pass). If you still don’t see it, please restart the launcher/store app you use to run the game. Achievement “Very Useful Engine” for Xbox players: a forced unlock has been implemented for players who met the requirements before patch 1.02 but were never able to receive it.Al...
Steam News · Nov 25, 2025
Hello, Engineers!We want to once again say a huge thank you for your support, criticism, and all the feedback you’ve shared throughout the development of the game and after release.We continue working on improvements and fixes based on your feedback. Two patches have already been released, and we’re currently preparing a third one. After that, we’re considering the possibility of content updates (...