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Steam News · May 26, 2023
Greetings, brave Vikings! After the last series of exciting devlogs, in which we presented various aspects of the game's development processes, it's time for more discoveries. Today, we’d like to present you with material that will reveal the secrets of ancient crafts, focusing on shipbuilding and the fascinating types of ships that the Vikings used. Ready? Therefore, we invite you to read! The te...
Steam News · Apr 28, 2023
Greetings, Vikings! We have incredible news to share with you - we're taking our game's graphics to the next level with the introduction of a revolutionary technology developed by Epic Games called Nanite. In our latest devlog, we'll explore the capabilities of this incredible technology, how it works, and why we're using it in our game, Viking City Builder. Nanite is an advanced virtualized geome...
Steam News · Mar 31, 2023
Vikings! Welcome once again to the world of Viking City Builder, where the seasons ebb and flow just like in the real world. As winter gives way to spring, the landscape transforms, offering new opportunities and challenges for your Viking settlement. Read our latest devlog where we’re showing show you the impact of changing seasons on gameplay, as you navigate positive and negative modifications ...
Steam News · Feb 24, 2023
Hello fellow Vikings! Welcome to our latest devlog. Today, we'd like to introduce you to one of the exciting mechanical aspects of designing Viking City Builder - the Regions system. In this devlog, you'll learn what this feature is and how it can be used in our game. Alright, let's get down to business. This feature allows us to scan objects within the area to check if that part of the map is con...
Steam News · Jan 27, 2023
Greetings fellow Vikings! This time we'll look at the mechanics of product selection in some of the industrial buildings, as one workshop can produce several different goods. Still, only one product can be crafted at a time. A prudent leader is able to adapt the current production of goods to the ever-changing needs of the vi...
Steam News · Jan 5, 2023
Vikings! What would you say about another online meeting with our developers? After the AMA session, which was hugely popular among you, we're coming to you with another format - Developer Day. This is a type of online event where the community gets a unique opportunity to participate in a discussion with the people working o...
Steam News · Dec 30, 2022
Hello fellow Vikings! 2023 is looming on the horizon and it's an excellent time for a little retrospection. Throughout the year we shared eleven devlogs detailing our ideas for the game and the inner workings of some systems. Have a look at the things that we’ve done. We started this year with specifics about gathering and pr...
Steam News · Dec 2, 2022
Greetings fellow Vikings! This time we’re going to look again at the resources of the Viking era. Last time we covered the basics of gathering, processing, and creating the final goods from the natural riches of the land and sea. Now, we'll focus on the end-line of production chains, which is the creation and use of high-quality items and luxury goods. What exactly are luxury goods? Well, those ar...
Steam News · Oct 28, 2022
Hello fellow Vikings! As every month, we got a devlog for you! The newest material was prepared by Maciej, our sound designer, who will tell you about sound recording for the city builder game! Have a nice read! I started the process of working on the so...
Steam News · Sep 30, 2022
Dear Vikings! It's time for another devlog! We’ve got also the information about our playtests. As you're well aware, some time ago we announced signups for playtesting on Steam. As our Team started growing our ambitions got even bigger. For the last 3 months, we held hands-off sessions with game industry veterans. We were present at Nordic Game and Gamescom. We’re honoured that people were so exc...