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Steam News · 3d
There is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played?Привет! Welcome all to the first dev diary for State and Revolution, the upcoming Immersion Pack all about Russia, states, and revolutions! Releasing October 22nd, alongside free Update 1.15, you can pick it up as part of Volume 3 - and you can already check the fu...
Steam News · 4d
Happy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the bigger changes that will be coming in the 1.14 AI Update, this one will be a bit more big-picture and should elaborate more on the actual AI changes coming in the...
Steam News · 6d
Before we get started on the details of how to be prepared for the upcoming Open Beta, we have a small update regarding the time we intend it to go live. We have decided to delay the beta release until later in the week. We know people are looking forward to trying out the coming changes it will bring but unfortunately we’ve hit on a serious bug in the economic loop that depresses global GDP growt...
Steam News · Aug 20
Happy Thursday everyone! We’re now properly back from the time of vacations and ready to share more about what’s coming next for Victoria 3, starting of course with the much anticipated 1.14 “AI Update”. This update was first mentioned in Dev Diary #183 and then expanded on a little in Dev Diary #184, and now it’s time to finally properly lay it out for you in terms of what changes you can expect ...
Steam News · Aug 19
Happy Wednesday Victorians!We have a small hotfix today addressing a few issues, including a crash that would occur when sway offers were pending on a month tick as well as rebalancing the Banana Plantation PMs and “A Doctrine of Iron and Steel” event.As always, please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.13 with any fixed issues.1.13.11’s c...
Steam News · Aug 18
11 bit studios and Paradox Interactive have teamed up to bring you the Frostpunk 2 & Victoria 3 Bundle! This bundle will see you balance industrial needs, pass laws and engage in politics in an effort to see your society prosper, whether it's in the frozen wastes or Victorian century itself!The Frostpunk 2 & Victoria 3 Bundle includes the base game versions of:Frostpunk 2: Develop, expand, and adv...
Steam News · Aug 12
Happy Wednesday Victorians!Hotfix 1.13.10 is now live! With a wide array of fixes and other improvements, including; Improvements to naval mission UI and tooltips, fleet visibility now working as intended, a fix for naval invasions being stuck at 99% and much more!Also, before we get into the hotfix, a small word on the AI Update (1.14). Our first post-break Dev Diary will be coming next week, and...
Steam News · Jul 24
Hello Victorians! We're posting something on behalf of our community today. The following is not organized or overseen by Paradox Interactive!---- Great tidings to all from PDX ModCon! We are a fan-organised three-day showcase and celebration event for Paradox mods; specifically those of Crusader Kings III, Victoria 3, and this year, Europa Universalis V. We will be presenting no less than 60 mods...
Steam News · Jun 25
Happy Thursday Victorians!This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves (though we will keep an eye on the balance for this), Updated supply information on the army panel to better showcase when there is a supply or goods shortage and...
Steam News · Jun 18
Happy Thursday everyone and welcome back, it’s been a little while. As I mentioned in the previous dev diary, we decided after the release of 1.13 and The Great Wave that we needed to put all our focus on the post-release hotfixes, and so we haven’t really been doing the usual ‘what’s next’ kind of updates. Until now, that is. But before I jump into that future, I should update you on said post-re...