

Steam News · Aug 16
-Improved hit reactions so surviving units respond exactly when attacks land. -Formations now react together when absorbing partial damage. -Fixed damage feedback during consecutive attacks and terrain hazards. -Added a clear defeat message when a campaign turn limit expires. -Improved defeat-screen layout and localization across all supported languages. -Added stability checks and regression test...
Steam News · Jul 17
This update includes a new Battle Guide, accessible via the question mark button, which explains: What actions you can perform and their cost. How to create attacks, walls, elites, and champions. What formation power and countdown mean. How chains, retreat combos, and reinforcements work. Advanced techniques such as fusions, links, crosses, and boss combos. We've also revised the initial tutorials...
Steam News · Jul 17
You can now take as long as you need to plan your moves in every solo mode. Campaign battles no longer have a turn timer. Quick Battles against the AI are now untimed. Weekly Events and tutorials are also untimed. The 45-second timer remains in all player-versus-player matches to prevent stalling. Weekly Event scoring still records your total turns and completion time, but your turn will no longer...
Steam News · Jul 16
Quick fix based on early player feedback: holding the mouse button could accidentally dismiss a unit because of an unintended long-press shortcut. That behavior is now removed. Units can now only be dismissed through the explicit controls, so holding or dragging won’t unexpectedly cost you a move. Thanks for catching it!
Steam News · Jul 16
Fixed an issue where the Steam build could fail to recognize an active Steam session when entering Online or Ranked mode. Steam players are now authenticated directly through Steam. Google and Discord login/linking options are no longer shown in the Steam version. Improved authentication status and retry messages. Minor localization fixes. Thank you to everyone who reported the issues so quickly!