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Steam News · Aug 29
Chat In-match chat is visible and usable. T talks to everyone, Y to your team, Enter sends, Escape cancels. Pressing T no longer freezes your movement and mouse in a chat box you cannot see. The chat keys are listed in Settings → Controls, along with the scoreboard key. Audio Three original menu tracks, shuffled each session, that now crossfade into each other instead of cutting dead and slamming ...
Steam News · Aug 26
Loadout Grenades and launchers have their own LETHAL tab in the armory. Frag, Molotov, Shrapnel, Thumper and Scatter are picked there, separately from your knife. MELEE is blades only now. A grenade you had equipped moves across to LETHAL by itself, and so does a launcher you were running as your primary — nothing you own is lost. Grenade details read honestly: anti-personnel, thrown, with the rea...
Steam News · Aug 24
Matchmaking DEPLOY now looks for any open public room before it creates a new one. A player who picked FFA and a player who picked TDM used to end up in two separate rooms — now they meet. Quick Play from the Servers screen respects your mode and the featured map instead of rolling a random one. Quick Play rooms are always 8 slots / 15 minutes — a random 2-slot room used to bounce the third player...
Steam News · Aug 24
Display Fixed blurry rendering on scaled HiDPI desktops (Linux especially) — the game now starts at the largest real display mode instead of the compositor's scaled-down logical size. New in Settings → Video: RESOLUTION and DISPLAY MODE (fullscreen / borderless / windowed) controls. Your choice is remembered. Achievements Expanded from 5 to 21 — career tiers for kills, score, play time and the ful...
Steam News · Aug 23
Localization The entire interface — menus, inventory, shop, barracks, missions, settings, scoreboard and match results — is now available in 9 languages: English, 简体中文, Русский, Deutsch, Français, Español, Português (BR), Polski and Türkçe. Switch languages any time in Settings → Accessibility · UI. The menu rebuilds on the spot; no restart needed. 中文玩家:完整的简体中文界面已经上线——在设置中切换语言即可。感谢提出这个建议的评测! Notes...
Steam News · Aug 23
Achievements Five Steam achievements are live: First Deploy, Century (100 kills), Ten Thousand (10,000 score), Veteran (10 hours played) and Captain (top rank). Progress you already have counts — long-time players unlock theirs on the first login after updating. Menu The home screen now shows how many operators are online before you queue. The deploy panel has been rebalanced — the DEPLOY button i...
Steam News · Aug 18
Progression Weapon unlocks were all packed into levels 3, 8 and 15, so about 58 kills cleared the entire catalogue and the remaining 63 levels handed out nothing. Unlocks now run from level 2 to level 62. Every weapon can still be bought, and every price is now set to half the grind to its own unlock level. Buying a weapon means having it at half the wait, instead of paying for something the level...
Steam News · Aug 16
The lobby is a room now The menu scene used to ship with a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a set behind the interface now: a floor with a pool of light where the operator stands, a backdrop far enough away that the frame ends in a surface, light shafts angled through the dark, and haze along the ground. He is not a photograph either....
Steam News · Aug 16
The end of a match looks like the game now When a match ended you got two pieces of interface that had nothing to do with each other, or with the rest of the game: a banner across the top in a different typeface, the countdown to the lobby floating loose at the bottom of the screen, and a summary panel below it in a different orange. It is one card now, in the same typeface and the same colours as...
Steam News · Aug 15
The operator moves He did not before. The idle he was given is a humanoid clip - it carries muscle curves, not per-bone curves - and the component playing it could only read the second kind, so he stood perfectly still while the menus were built around him. He breathes, shifts and settles now. And he stands somewhere The menu scene shipped with a camera, the interface and nothing else, so every sc...