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Steam News · 6d
Fixed an issue where joining a lobby through a Steam invite from the main menu left the main menu visible on top of the lobby screen. The menu buttons stayed clickable, so it was possible to hit QUIT by accident mid-session. Joining through the lobby code was never affected. Thanks to maousami and the Garden crew for catching this on stream and for sending over the repro steps afterwards.
Steam News · Aug 17
This update massively reduces CPU and GPU load in the menus. Due to a bug, the game was rendering the full 3D world hidden behind the menu screens — laptops ran hot and fans spun up before the race even started. Menus are also capped at 60 FPS now, so your machine stays cool while you're browsing. On top of that, VELOCRASH now detects weaker graphics chips (like integrated laptop GPUs) on first la...
Steam News · Aug 12
Fixes a rare issue where the round transition could stall on the host (cars not teleported to the start, no finish line spawned). Mostly triggered when drivers had already finished while the next round was starting. No gameplay changes.
Steam News · Aug 12
This update fixes two issues found during our first community playtest — thanks to everyone who joined! Fixed: cars could occasionally fall through the map when loading into a lobby Fixed: the game could crash instead of showing a message when the connection dropped mid-game Improved: rejoining and lobby invites work instantly after leaving a match
Steam News · Aug 11
Hey racers — this update is all about making the game run smoother. Performance Fixed a major rendering bottleneck — frame rates are dramatically higher on all machines Fixed a stutter that could occur every time a track piece was placed during the build phase Fixed several micro-stutters around race starts V-Sync is now enabled by default for a tear-free picture (your saved setting is kept if you...
Steam News · Aug 10
- Fixed: in time trials, a round could end with nobody scoring even though the leaderboard clearly showed two different times. Scoring now uses exactly the times you see on screen — a tie only happens when both times are actually identical. - Fixed: the timer did not start if you drove backwards off the starting position. It now starts once you move away from the start, in any direction.
Steam News · Aug 10
Small maintenance update — no gameplay changes. - If you lose connection during a match, the game now tells you instead of just dropping you back to the menu. - The game now keeps a small log of network events (who joined, who left, and why a connection dropped). It stays on your PC and is never uploaded anywhere. If you run into a multiplayer problem, you can send me that file and I can finally s...
Steam News · Aug 9
Small launch-day fix: - Oil and mud puddles were drawn as hard-edged squares instead of proper splats. Fixed. - The Bumper card is now named consistently in all five languages. Thanks to everyone playing on day one - keep the reports coming.