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Steam News · Aug 4
BalancingThere were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know!Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the ...
Steam News · Jul 29
Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the next waveFlying Saw now prioritizes bossFlying Saw base damage increased across all levelsSlightly decrease sprocket drop rate on higher waves in di...
Steam News · May 5
Wohooo, after 2 years of work the game is finally finished! The content so far:11 characters with different playstyles18 unique weapons54 weapon upgrade modules5 difficultiesAny feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!
Steam News · Mar 6
Enemies StrandBeest - Support enemy that buffs other enemies Boss Razor - New jumping boss Boss Quadropus - New boss Enemy formation - Small enemies do not clump up Weapons Tesla Tower - Split up behavior changed on overcharge (3 -> 2) Yondu Arrow - Level 5 now has +1 pierce Modules Perpetuum Mobile - New module (provides continuous movespeed buff) Balance Iframe mechanic - Added invincibility fra...
Steam News · Mar 1
I am happy to announce that Vehicle No.4 is selected to take part in the Rogue Bots 2026 festival! The festival runs from March 1-9, 2026.Rogue Bots highlights games where bots, AI or mechs are central in-game characters, paired with a strong rogue-style gameplay.Check out the free demo or buy the game right now!Also check out all the cool other games!
Steam News · Feb 16
A big update is out!Locomotion SystemThere are 3 different locomotion systems now:Tank Treads (default)Spider Legs (slower movement but more defensive)Hover Craft (faster but more fragile)Unlock them by achievementsOvercharge WeaponsYou can now upgrade weapons over "Legendary" to "Overcharged"They gain all 9 module slots To overcharge specific modules (1-2 modules) are needed to be placed into the...
Steam News · Jan 28
Balance- Difficulty 1: Enemy Health per Wave 0.72 -> 0.69- Difficulty 2: Enemy Health per Wave 0.78 -> 0.75- Boss Wave 10: Base Health 1400 -> 1250- Nerf Circular Saw (Price increase)- Wave 5 (Blue Box March): Drop Rate Scaler: 0.5 -> 0.6- Sprocket General Spawn Chance: 0.5 -> 0.54Restart Option- Add Quick Restart OptionItems- Item Extra Chance per current equipped category: 7% -> 15%- Item Extra ...
Steam News · Dec 4, 2025
Taking part in the Bullet Heaven Festival!New WeaponsMechanical TentacleSteam HammerSteam CrossbowSteam EngineFlying ArrowNew ModulesAntennaRavenTurtleOracleSteam TankLight BulbNew CharactersArthur: Gets better the more categories you have on a weaponCindrix: Every time you spawn a bot, spawn one moreHugo: Has increased Steam GenerationOther ImprovementsLocalization now in Spanish and FrenchProjec...
Steam News · Dec 3, 2025
BalanceIncrease health of bosses3% shop cost increase every waveRebalance some wavesEnemy health scalerDifficulty 1: 0.69Difficulty 2: 0.75Difficulty 3: 0.83Difficulty 4: 0.87Difficulty 5: 0.9Enemy health over wave 10: +20%OthersAdd correct XBOX glyphsDescription of not collected sprockets
Steam News · Nov 29, 2025
Fix localisation "bonuses"Increase enemy health scaler per wave:Difficulty 4: 0.85 -> 0.9Difficulty 3: 0.75 -> 0.85Difficulty 2: 0.67 -> 0.8Difficulty 1: 0.6 -> 0.75