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Steam News · Jun 28
Before you dive into these update notes, I want to give you a quick heads-up. UE 5.8 has been released. We are currently using UE 5.7 in our game. Once Nvidia and AMD provide us with FSR, DLSS, Anti-Lag, and Reflex support for UE 5.8, we will update the game to UE 5.8. I estimate this update will happen in a month at the earliest, because we will also need to resolve any issues that arise when we ...
Steam News · May 6
Missing translations in all languages have been fixed. Bug FixesThe sound of Chloe's ultimate ability can now be heard from any distance. Balance ChangesUrgon's health has been increased from 150,000 to 170,000.In the Abandoned Castle in the Canyon region, the health of the mages that spawn on the walls (only when playing as the Archer or Mage class) has been reduced from 60,000 to 40,000. Their d...
Steam News · May 5
Fixed the missing navigation in the final quest given by the Ancient Mage. The health of the Nanolist Warrior in the Arena has been increased by 50%, and Valgard's health has been increased by 250%. Improvements have been made to the spawn timings of the Bosses in the Arena.
Steam News · May 5
Bug Fixes We hope that the death of the axe-wielding bandit in front of the secret merchant will now be properly saved. Some non-Nanite parts in the Canyon arena are now Nanite. If you experienced FPS drops there, you shouldn't anymore. Balance Changes In this update, we aimed to slow the game down a bit and especially prolong the Boss fights. We want to make combat less punishing and strengthen t...
Steam News · May 3
Fixed an issue that prevented exiting the Abandoned Arena and the second Boss from spawning.
Steam News · May 3
Bug FixesChanged the location of the Boss fight in the Unknown region. It is no longer possible for the Boss to fall off the map. Additionally, a dedicated area has been added for the Boss.Fixed a bug that prevented the credits from starting at the end of the game.Added auto-saves between fights that didn't auto-save during the game's finale, and fixed some auto-saves that weren't working properly...
Steam News · May 2
Hello again! I hope everyone is doing well. I'm Berat. Today, since I woke up, I’ve been busy making the game better—aside from keeping myself from starving and going to the bathroom. I also went to the grocery store once! I'm generally good at writing, but I'm new to this patch notes business. So you'll have to bear with me for a while until I improve.Balance ChangesThe Dark Mage's Servant now pa...
Steam News · May 1
Fixed a major bug that prevented the second map, Ahsen Passage, from loading. We will be releasing another hotfix today to resolve a few minor issues.
Steam News · Apr 30
Hello everyone! I'm Berat Darıcı, one of the two developers of the game. I am here with a short hotfix for now. In the coming days, I will share a comprehensive written announcement detailing all the changes and improvements we have made since Steam Next Fest. I also aim to share a DEMO gameplay video. Now, let's get to the patch notes. During combat, the game used to check every 5 seconds to see ...