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Steam News · Oct 14, 2024
This update majorly improved performance, movement, combat and wildlife AI and more listed below: New Scythe Weapon (Udex Usurper) New Spear Weapon (Udex Loyalty) New hacking/Grapple hook (Saint tether) Old weapons reworked and improved Better air control and mobility Camera reworked New and improved AI for all dynamic machines Dynamic Machines density and activity is doubled Menus changed for con...
Steam News · Apr 23, 2024
This demo overhaul all the systems from the previous version and introduce new ones, here some of the noticeable change: New mercury machines Scrap can be used as a weapon Birds have new AI behavior Scavengers AI and weapons improved Camera and lock on reworked drone have multiple new weapons New NPCs + new dialogues Executors mini boss have new improved moves and drop items death warp bugs fixed ...
Steam News · Dec 13, 2023
A good parry mechanic is a kind of redemption. Where blocking - aka holding a button to avoid damage - is a concession to the tedious attritional undertow of many action games, parrying - aka pressing a button on cue to cancel damage and often, prep a counter - is the act of cutting through the bullshit. It passively reduces any and all visual and thematic overwhelm the game would have you experie...
Steam News · Sep 7, 2023
I like to think that I'm above the lure of Cool Violent Thing in Videogame these days, but when I see a lanky robot parry a nuclear shockwave with a katana as though swatting a wasp, I find myself Enthused. The videogame in question is Pyrolith's V.A. Proxy, which I've had my eye on for a while, on account of it being inspired by Nier: Automata and Devil May Cry, with a landscape of megastructures...