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Steam News · Aug 13
While this release doesn't bring any new content, there are plenty of changes behind the scenes that make the game more robust.There is one visual change: a new splash screen has been created. This should hopefully also result in quicker initial startup times.
Steam News · Jul 10
This update brings a brand-new game mode... The Impossible Challenge.This mode will put your skills to the ultimate test.Each level features several score-based targets spread throughout the course. It's up to you which order you hit them in. Once a target has been hit, it disappears. Hit every target to complete the level.Here's the catch: there are no power-ups, and the course conditions have be...
Steam News · May 23
I’m back again with a small tweak this time to the camera settings following some great feedback from a Spanish player. The camera movement sensitivity has now been separated from the general movement sensitivity and can now be set lower than before. This is especially helpful when using a controller.As always, if you see anything you think could be improved or that would help the wider player bas...
Steam News · May 21
I have now started work on the next round of features I would like to add to the game During this time I have been making some small tweaks behind the scenes to the current version While many of these are too small to mention the one improvement in this release is that the names of the players will now display over the top of the replay balls in the level. This is aimed at making it clearer that t...
Steam News · May 13
After more than 5 years of development, the day is finally here. Urban Golf: Hot Dog Edition has been released.This game has been built in those small windows of free time in the evenings, after the kids had gone to bed. It has been a long journey, and without a doubt the biggest project I have ever taken on. There were definitely moments where it felt like I might have bitten off more than I coul...
Steam News · May 9
In continuing my testing of the game ahead of launch, I’ve released a small patch for the demo that improves the following areas:Upon starting a level, the game now checks for any actively connected controllers to ensure the hint UI displays the correct icons.When using the traditional swing mode, the game will no longer show “0% left” or “0% right.” Swing variance is now only displayed when great...
Steam News · May 4
The release of the full game is less than 10 days away! While testing the full build I stumbled across some opportunities to tighten up the gameplay experience. Here is the list of changes:Better support for controller disconnecting - the game now pauses, allowing users to reconnect a controller before continuing the gameAdded support for Steam Deck - Hint / Controller UI now shows Steam Deck butt...
Steam News · Apr 16
The game now has an official release date of 13th May. I honestly can’t quite believe the 5 and half year journey it’s taken to get to this point.I’ve really enjoyed making it, and I’ve learned a huge amount along the way.As I’ve been finishing off the rest of the game, I ended up making a few fixes and improvements that also apply to the demo, so I’ve released an update for that as well.Here are ...
Steam News · Feb 22
I have applied a few more tweaks to the game's demo ahead of it taking part in the upcoming Next Fest. These have been built on the continued feedback I have received since the demo's launch in December.Here is a run down of the changes: Increased the colour saturation in the game to make the graphics more closely match the capsule art design Only show closest 3 balls on the HUD to prevent it gett...
Steam News · Feb 1
It’s been a month since I released the demo, and I've received some valuable feedback during this time. Another source of information has come from watching people play the game on YouTube.It has been very insightful to see first-hand where players get stuck and what aspects of the game didn't work as intended. As such this updated is aimed at making the game more accessible and highlight unique e...