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Steam News · 17h
Server memory now means something. The compute line carries the memory a compute box should, new customers arrive who need real memory hardware, and the crash v0.1.63 closed on alt-tab is closed everywhere else. Added Three customers who want memory, not cores. A scale-out database, a cache fleet whose nodes hold no disk, and an analytics tenant whose database needs more memory than any ordinary s...
Steam News · 2d
A crash on alt-tab is closed, and cable-management pricing reads right again. Fixed Alt-tabbing back into the game no longer crashes. Menus left a text-repaint hook behind when they closed, and the next language or engineer-mode change could run it against a menu that no longer existed. J-hooks, risers and rack-top managers are priced per piece. The v0.1.61 shop stamped "per metre" on every cable-...
Steam News · 2d
Hotfix for v0.1.61: you can move again. Every load and every new game on v0.1.61 left the cursor free and the player frozen in place. Fixed You can walk and look again after loading in. v0.1.61 counted a hidden debug overlay as an open menu on every shipped build, so the cursor was never captured and movement stayed frozen. Notes Your saves load. v0.1.61 saves come across unchanged. v0.1.61 and v0...
Steam News · 2d
An attack now hits one zone's internet edge instead of every zone at once, and each zone under fire gets its own incident. The shop is a list of rows with a picture and the numbers that matter. Changed Attacks An attack lands on one zone. A flood arrives over that zone's carrier lines and hits that zone's router; the other zone's edge, defences and tenants see none of it. Each zone under attack ge...
Steam News · 4d
Large sites run at full speed again: a campus was sending a quarter of a megabyte every tick for port lights. Arms Race finishes at the campus for earlier winners, and J-hooks go up after a move. Fixed Large sites no longer crawl. Since v0.1.53 every port light flicker re-sent its whole device to every player; a full campus fell below 10 fps. Lights now ride the telemetry cycle, plugs show at once...
Steam News · 5d
You can now run a dedicated server of your own and join it from the game. The campus robot stays on the map, and a server can no longer run on memory it does not have. Added Run a dedicated server of your own. Uptime Dedicated Server is a free tool on Steam. It keeps a world running and saved while nobody is on. You join it from the Join screen. The server keeps the world. Everyone who joins is a ...
Steam News · 6d
Hardware breaks now. Parts wear out on every rack device, and each console gets a Repair tab to order the replacement and fit it. Added Parts wear out and fail. Supplies, fans, disks, memory and processors on every server, switch, gateway and firewall have their own life, shortened by load, heat, a messy rack, power cuts and factory duds. A dead part has a real cost. One of a pair degrades the box...
Steam News · Sep 2
The campaign continues past the data center to a three-building campus, each building with its own delivery zone and robot. Streamer mode hides Steam names and avatars so a capture does not out you or your friends. Added The campus A new site with three separate buildings. Pick Campus in the sandbox configurator. You move in owning one, and buy the others when you want them. Buying a building and ...
Steam News · Aug 31
Norwegian and Finnish join the language list, and reputation is earned in more than one way now. A server's console also stays the same width whoever is running on it. Added Languages Norwegian and Finnish, both experimental. Pick either in Settings. Every screen is covered, and the engineer wording behind Tab reads as its own thing rather than a copy of the plain wording. Changed Reputation Servi...
Steam News · Aug 30
Functions tenants are priced against the same book as everything else, and an isolation you build stays the size you built it. The delivery robot also goes where you send it, first time. Fixed The delivery robot The delivery robot sets off on the first press. Picking a destination left it turning on the spot and beeping, and it took a second press to go anywhere. Redirecting the robot no longer se...