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Steam News · Oct 15
Start repair now brings a failed server back within minutes. This release also fixes more than twenty problems with capacity, customers, traffic and the console. Fixed Repairs and failures Start repair brings a failed server back. It returns minutes after the work order ends, unless a dead part, a tripped breaker or a zone outage holds it down, and #ops says which. A repaired server no longer wait...
Steam News · Oct 13
Failures now hurt only the traffic and servers they touch, and big dedicated servers no longer stutter when one fails. Lamps, spread advice and placement reasons read the same on every screen. Fixed Network and failures A busy switch only fails traffic that crosses it. A saturated or storming spine no longer drops requests routed through a different spine, and MAC flap losses follow the path each ...
Steam News · Oct 12
Host pools and the capacity chart now agree with where work can really run, and load balancer requests add load balancers. Ports, cable colours, CDN load and rack power all read true. Fixed Customers and capacity An Everyone pool leaves VRF tenants on their own servers. Adding a server to it, or switching back to Everyone, no longer fails on capacity or moves a VRF's workloads off its dedicated se...
Steam News · Oct 12
Quotes now match the bill, a server with two network cards runs active and standby, and moving site keeps what you paid for. Joining a friend no longer freezes the loading screen. Changed Four customer types now want a SIEM before they sign. Enterprise pilots, government contracts, fintech and healthtech startups need a powered, cabled SIEM on your network. Certification demands stay off until you...
Steam News · Oct 3
Large sites no longer freeze for about a second when the game moves a workload, you change a cable, or you rename a device. A Kubernetes cluster short of a node now gets it once a server has room. Fixed Performance Workload moves no longer freeze large sites. Draining a server now runs without the game stalling every few seconds. Cable changes no longer freeze large sites. Laying, pulling or re-se...
Steam News · Sep 26
Re-cabled and new network links now carry traffic without a reload, and servers no longer fill up with room nothing uses after loading a save. On Hard, the shop shows what you actually pay. Fixed Networking Restored or new cabling carries traffic straight away. Pulling one of two redundant links and putting it back left all traffic on the other until a reload, congesting it into SLA breaches. Work...
Steam News · Sep 24
You can now buy flood protection from your carrier, so a DDoS is scrubbed before it reaches your lines. Multi-AZ customers also stop running two copies of every VM. Added Flood protection A new Flood protection page is listed under Internet. It shows the capacity you are protecting, what is being scrubbed right now, what still reaches your lines, and the plans your site can buy. Garages and baseme...
Steam News · Sep 23
Losing a machine now costs you capacity instead of your customers' demand, and the survivors carry the extra. Traffic has priorities, big datacentres run about three times faster, and a customer's p99 clears within minutes of recovering. Changed Failure and recovery Losing a machine costs you capacity, not your customers' demand. The workloads that survive pick up the requests the dead one was ser...
Steam News · Sep 20
Workload moves now run over time through one queue you can watch and control. Network and billing figures are corrected throughout: bonds, dead internet lines and unit conversions all read wrong before. Added Moving workloads Moves happen over time, and you can watch them. A move copies storage to the new server and then switches over, and shows each step as waiting, copying or landing. Every move...
Steam News · Sep 15
Traffic between buildings now crosses a trunk per pair and raises an incident when a link fills. Customers grow their traffic over their life, and your dashboards can read the whole site. Added Between buildings A full link between buildings raises an incident. Each direction of each trunk is its own alarm, with guidance and the customers crossing it, and it clears when the link has room again. Th...
Steam News · Sep 11
The ops console and the wall displays are rebuilt, and big sites run smoother. Every page is one laptop screen from the same parts, lists stay short at a thousand hosts, and opening a chat no longer freezes the game. Added Ops console The ops console is rebuilt. Every page is one laptop screen from the same parts: a status badge on each row, meters, a sentence saying what needs you, and the number...
Steam News · Sep 9
Server memory now means something. The compute line carries the memory a compute box should, new customers arrive who need real memory hardware, and the crash v0.1.63 closed on alt-tab is closed everywhere else. Added Three customers who want memory, not cores. A scale-out database, a cache fleet whose nodes hold no disk, and an analytics tenant whose database needs more memory than any ordinary s...
Steam News · Sep 7
A crash on alt-tab is closed, and cable-management pricing reads right again. Fixed Alt-tabbing back into the game no longer crashes. Menus left a text-repaint hook behind when they closed, and the next language or engineer-mode change could run it against a menu that no longer existed. J-hooks, risers and rack-top managers are priced per piece. The v0.1.61 shop stamped "per metre" on every cable-...
Steam News · Sep 7
Hotfix for v0.1.61: you can move again. Every load and every new game on v0.1.61 left the cursor free and the player frozen in place. Fixed You can walk and look again after loading in. v0.1.61 counted a hidden debug overlay as an open menu on every shipped build, so the cursor was never captured and movement stayed frozen. Notes Your saves load. v0.1.61 saves come across unchanged. v0.1.61 and v0...
Steam News · Sep 7
An attack now hits one zone's internet edge instead of every zone at once, and each zone under fire gets its own incident. The shop is a list of rows with a picture and the numbers that matter. Changed Attacks An attack lands on one zone. A flood arrives over that zone's carrier lines and hits that zone's router; the other zone's edge, defences and tenants see none of it. Each zone under attack ge...
Steam News · Sep 5
Large sites run at full speed again: a campus was sending a quarter of a megabyte every tick for port lights. Arms Race finishes at the campus for earlier winners, and J-hooks go up after a move. Fixed Large sites no longer crawl. Since v0.1.53 every port light flicker re-sent its whole device to every player; a full campus fell below 10 fps. Lights now ride the telemetry cycle, plugs show at once...
Steam News · Sep 4
You can now run a dedicated server of your own and join it from the game. The campus robot stays on the map, and a server can no longer run on memory it does not have. Added Run a dedicated server of your own. Uptime Dedicated Server is a free tool on Steam. It keeps a world running and saved while nobody is on. You join it from the Join screen. The server keeps the world. Everyone who joins is a ...
Steam News · Sep 3
Hardware breaks now. Parts wear out on every rack device, and each console gets a Repair tab to order the replacement and fit it. Added Parts wear out and fail. Supplies, fans, disks, memory and processors on every server, switch, gateway and firewall have their own life, shortened by load, heat, a messy rack, power cuts and factory duds. A dead part has a real cost. One of a pair degrades the box...
Steam News · Sep 2
The campaign continues past the data center to a three-building campus, each building with its own delivery zone and robot. Streamer mode hides Steam names and avatars so a capture does not out you or your friends. Added The campus A new site with three separate buildings. Pick Campus in the sandbox configurator. You move in owning one, and buy the others when you want them. Buying a building and ...
Steam News · Aug 31
Norwegian and Finnish join the language list, and reputation is earned in more than one way now. A server's console also stays the same width whoever is running on it. Added Languages Norwegian and Finnish, both experimental. Pick either in Settings. Every screen is covered, and the engineer wording behind Tab reads as its own thing rather than a copy of the plain wording. Changed Reputation Servi...