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Steam News · 1d
The focus for this patch has been making the hauling more accessible. A new logistics tab has been introduced to every building where you can see all the resource movements in the world and change them as you please. Market trading has also been expanded with better insights and auto trades (Limits). All transports can now be seen with an in-world UI. You can now manually choose where every produc...
Steam News · Aug 28
Many of you have expressed concerns about the starting state and flow of the game. This is a big step towards improving that, but please let me know if there are any other issues or concerns and the overall feel. From what I’ve gathered, there were mainly two problems. For many players, the difficulty and the feeling that the starting objectives led them towards failure. The intention with this pa...
Steam News · Aug 26
Normal houses are now locked behind the Tech Tree (late-game buildings that improve happiness). Increased rent payments. Fixed an issue causing the Staff window to lag in the late game. Added warnings for failed hauls (e.g. when a Train Station has no workers). Improved the Train Station description. Added a toggle to automatically start building construction. Added difficulty settings for Westwar...
Steam News · Aug 25
Fixed an issue with trade wagons delivering materials to construction sites Removed automatic hauling for Markets, they are now on request only. Updated UX for Staffing and Assign worker
Steam News · Aug 24
The Westward Expansion Starts Today! First off, a big thank you to all of you for playing the demo and sending in feedback. It has been extremely valuable. I've kept a close eye on every suggestion and concern that's come in, and it has had a real impact on the Early Access release going live today. On top of that, we've expanded the game with brand new features the demo was missing: bandits, impr...
Steam News · Jun 15
Steam Next Fest is here! And we have spent the past few weeks putting the finishing touches on the early game: smoother first steps, a livelier settlement, and a frontier that feels ready to welcome new players. Getting started New early game missions and tutorials guide your first decisions Early game balancing for fairer, clearer pacing
Steam News · May 17
A Big Step Forward for Union of Rivals This update is all about your feedback. We rebuilt large parts of the user experience, overhauled the tutorials, and fixed a long list of issues. Reworked User Experience Redesigned build menu and reworked the inspector. No more information overflow. Clearer notifications and status icons that show what needs attention. Polished UI animations and more reliabl...
Steam News · May 7
Union Of Rivals demo out now!Push the railroad west, build trading posts, fulfill contracts and find out how a town survives on the frontier. Citizens that work, eat, sleep, and get sick. Supply chains you actually have to plan. A voxel Wild West built block by block.We're listening hard. Bugs, balance, ideas, what worked and what didn't. Drop your thoughts in the pinned Feedback thread on the Com...