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Steam News · Feb 24
When creatures appear, their idle animation starts from a random point for more natural unsynchronized movement In the second version of the final battle, the number of enemy squads equals the number of player squads, even if there are fewer than 7 Fixed correct display of inactive interface in the Unlocks window
Steam News · Feb 10
Dev cheats removed
Steam News · Feb 10
A "Dark Master" mode has been added. In this mode, every battle features a Master with random skills and spells on the enemy side. Fixed a summoning bug when the Conflux trait is active; the number of creatures is now calculated correctly. Fixed the issue of open windows stacking after winning a battle. Clarified the calculation of Glory points in Impossible mode. Fixed the correct display of the ...
Steam News · Jan 25
Added access to view already learned skills and spells when leveling up Fixed a localization error in the Archangel trait description (deals damage to "Non-Alive") Reduced the minimum font size in Master window pop-up tooltips Minor typos have been corrected
Steam News · Jan 24
Fixed correct display of the main menu when changing resolution, and unsupported resolutions have been removed from the settings Fixed missing localization for the spell description of Prayer Added clarification in the tutorial that the Magister themselves uses magic Added a frame to the spell selection window Fixed the bug of a dark screen if the tutorial is skipped on step 3 or 4