

0 followers · 0 likes · 0 posts today
Steam News · Jul 22
Under Tower Idle – Content UpdateHello everyone!This update introduces new enemies, improves Hero progression, and expands the long-term progression system. We've also fixed several issues affecting Hero unlocks, the user interface, and save data.🦸 Hero Progression FixWe've fixed an issue that prevented the required Hero materials from dropping correctly.You can now obtain Hero unlock items as int...
Steam News · Jul 17
Under Tower Idle – Quality of Life UpdateHello everyone!This small update introduces a new quality-of-life feature that gives you more control over your army composition.🏰 Tavern Training ImprovementsTraining soldiers is now more flexible than ever.Clicking on a Soldier Training Node on the Tavern Island now opens a small selection panel.From this panel, you can choose which unlocked soldier type ...
Steam News · Jul 17
Under Tower Idle – Heroes & Titans UpdateHello everyone!This update brings some of the biggest content additions to Under Tower Idle so far! New Heroes have joined your adventure, a brand-new Titan now threatens your islands, and we've added several improvements to make Hero gameplay more engaging.🦸 Three New HeroesYour roster has grown with three brand-new Heroes, each bringing their own strength...
Steam News · Jul 14
Under Tower Idle – Major Dungeon & Performance UpdateHello everyone!This update is one of the biggest quality-of-life improvements we've released so far. We've focused on improving Dungeon progression, boosting performance, and making many of the game's systems feel smoother and more rewarding.⚡ Performance ImprovementsSmarter Soldier RenderingOne of the largest performance improvements in this up...
Steam News · Jul 12
Under Tower Idle – Economy & Production UpdateHello everyone!This update focuses on improving the game's economy, streamlining production chains, and making resource management more enjoyable. We've also included several quality-of-life improvements and bug fixes to make the overall gameplay experience smoother.⚒️ Production & EconomyProduction Cost RebalanceWe've adjusted the production costs of ...
Steam News · Jul 10
Under Tower Idle – Community Feedback UpdateHello everyone!This update is dedicated to the incredible feedback we've received from the community. Many of the changes below were requested by players, and we're committed to making Under Tower Idle a smoother and more enjoyable experience with every update.🎮 Gameplay ImprovementsBackground ProgressionOne of the most requested features is finally here...
Steam News · Jul 8
Under Tower Idle – Progression & Quality of Life UpdateHello everyone!This update focuses on improving the overall progression of the game. We've made resource production faster, expanded the information available while upgrading, and redesigned the Skill Tree to give players much more freedom when planning their builds. 📈 Better Upgrade PlanningResource nodes now provide much more information bef...
Steam News · Jul 6
Under Tower Idle – Quality of Life UpdateHello everyone!This update focuses on improving the overall gameplay experience with a variety of quality-of-life improvements, balance adjustments, and bug fixes. Many of these changes were inspired directly by community feedback, and we hope they make your adventure even more enjoyable.🐞 Bug FixesWe've addressed several issues to improve stability and gam...
Steam News · Jul 5
Under Tower Idle – Major Garrison UpdateHello everyone!This update introduces a complete overhaul of the Garrison system, along with several balance adjustments, gameplay improvements, and bug fixes based on community feedback.🛡️ Garrison System OverhaulManaging your island defenses is now easier and more flexible than ever.What's New?All Garrisons can now be managed from a single interface.Automa...
Steam News · Jul 4
Hello everyone!First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.Dungeon BalanceWe've adjusted the difficulty of dungeon enemies to provide a smoother progression.Reduced the Health and Armor of dungeon enemies by approximately 50–60%.This should make early and mid-game...