

0 followers · 0 likes · 0 posts today
Steam News · Aug 29
○ New Content & Features- Challenge Mode Added (A Furious Nireph appears, firing projectiles in rapid succession.)- Added game over cutscene (Furious Nireph)- Furious Nireph Summon added to Test Room- Furious Nireph Hair added to Nireph Customization- Feature added to select whether to equip a skirt when wearing the Viella Combat Suit○ Convenience & UI Improvements- Changed the timing of the Inc...
Steam News · Aug 22
1.3.0- Updated the voice line in the Nireph defeat cutscene (Viella).- Fixed an issue where Viella's and Asra's hair received excessive lighting.- Removed the torch pillars from the Test Room to prevent enemies from getting stuck.- Fixed an issue where the viella's position could become misaligned or rotation could look unnatural during the Tea Time interaction.- Fixed an issue where held objects ...
Steam News · Aug 7
Version 1.2.9- Added the new Challenge Mode - Nireph now supports nearby Nightmoss by healing them or granting a buff (+50% Attack Speed)- Clearing unlocks a new Nireph summon in the Test Room with these support behavior patterns.- Renamed cutscene titles in the cutscene list.- Added sound effects and visual effects when items drop from destroyed objects.- Improved lighting in boss rooms.- Fix...
Steam News · Jul 31
1.2.7- Added the Challenge Mode (Introduces a new Nireph that performs rotating beam attacks.)- Added the ability to spawn Spinny-Spin Nireph in the Test Room. (Unlocked after clearing the "Spinny-Spin" Challenge Mode.)- Added Spinny-Spin Nireph Hair to Customization.(Unlocked after clearing the "Spinning Around" Challenge Mode.)- Added a dedicated Spinny-Spin Nireph Death Scene.- Added a new wea...
Steam News · Jul 24
1.2.4- Added the new Challenge Mode, "Dreamwater" - (featuring Sleepwalking Nireph).- After clearing "Dreamwater," Nireph will appear sleeping in the hideout bed.- Added Sleepwalking Nireph to the Test Room summon list.- Added Sleepwalking Nireph Hair to Character Customization.(Can be unlocked for 10,000 Silver after clearing the Challenge Mode "Dreamwater")- Fixed an issue where Night Moss's cus...
Steam News · Jul 17
○ Challenge Mode Changes- Added a clear reward presentation.- Added the Wooden Sword (Weapon) as a Challenge Mode reward.(The Wooden Sword has 30% lower attack power than normal weapons, but enemies will not change their attack patterns when struck.)○ New Animations- Added 1 new bed interaction animation for Viella.- Added a new reaction animation when looking at Viella in the shop.- Added a new r...
Steam News · Jul 12
1.2.0○ Added Night Moss & Nireph Customization- Night Moss and Nireph customization is unlocked after clearing the Viella Ending.- You can customize the appearance of Night Moss and Nireph.- Save your custom designs as presets and adjust each preset's spawn rate.- The Breast Size option is only available when the Original Concept Design DLC (Free) is installed. - Fixed an issue where the Test Room...
Steam News · Jul 4
1.1.16- Added randomized color variants for Challenge Mode equipment (weapons/shields).(Each piece of equipment consists of 2 to 3 color parts, with a 10% chance of rolling a rare color.)- Added a new effect to the Bloody Helmet item.(Healing suspends the penalty for 30 sec.)- Fixed an issue where interaction UI would still appear even when the UI was hidden.- Added 6 new idle animations for Nirep...
Steam News · Jul 1
1.1.14- Added a new effect to the = Removes traps that are triggered when destroying objects.- Limited the maximum number of generated Depth Sector maps to 30.- Added new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)- Added 1 new idle animation for Viella in the Hideout.- Added new hairstyles for Nireph (Short twin tails, Long twin tails)1.1.13- Removed c...
Steam News · Jun 27
1.1.10- Viella can now perform a Dash Attack by pressing a movement key + Dodge while guarding.- Removed collision between Viella and Night Moss.- Fixed an issue where shield bashing a countering Night Moss standing above you on stairs or slopes would launch it into the air.- Added a save point object at the start of each Depth Sector floor. (Can be used once per floor.)- Added a save point at the...