

0 followers · 0 likes · 0 posts today
Steam News · Apr 25
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock 10% of a Cyber Grind wave's points will now always be reserved for com...
Steam News · Apr 17
Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their feet Changed Malicious Face's aiming system to avoid it being able to hit itself Fixed radiant Stalkers not working Fixed puppeted Mindflayers leaving their beams behind if their D...
Steam News · Apr 15
Fixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the Spawner arm Fixed the intro warning screen not playing Reverted Malicious Face beams being able to direct hit the player Fixed the Malicious Face not aiming at a player ridden rocket correctly Fixed a niche coin punching te...
Steam News · Apr 15
Improved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the pl...
Steam News · Apr 12
Good luck. Have fun. Read on.General changes:Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocityLevel time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted)Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash ext...
Steam News · Mar 4
I'm very glad to see Ultrakill finally getting the spotlight it deserves. The "fast-paced, ultra-violent, old-school FPS" has the speed of classic Quake, the encounter design of modern Doom, and the combo systems of Devil May Cry. Its latest chapter takes us into the eight layer of Hell, 'Fraud,' and has already been met with huge acclaim from players. Creator Arsi 'Hakita' Patala still isn't sati...
Steam News · Mar 4
Fixed default Piercer splitcoin not ignoring the same target on subsequent splits Removed most "oops" OOB preventers from 8-3's final section Fixed Mirror Reaper not having damage resistance to sawblades Mirror Reaper toxic projectiles now stop tracking the player after 2 seconds (Hopefully) fixed 8-3 Dimensional Cave getting stuck on the wrong side when the player has cleared out the cave side an...
Steam News · Mar 3
MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW. The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.
Steam News · Feb 25
For Ultrakill fans, the long wait for its eighth layer of shooter Hell is finally over. The new Fraud level has been dangled in front of players' noses for a while now. After being hit with delays, fans endured a final round of torture as last-minute issues saw its release set back by several hours. However, it all seems to have been worth it. With a 97% score, Ultrakill was already one of the bes...
Steam News · Feb 25
Do you like architecture that plays tricks on you? Secret rooms in DOOM? The Ashtray Maze in Control? Thinking with Portals? The 5 a.m.? That painting of some books outside the lockers in the British Library that bends queasily as you approach, revealing itself to be a horrible wedge of tomeflesh, projecting outward into our realm like some dead author's imprisoned soul? I guess you’ll be playing ...