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Steam News · Jul 30
We've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is ac...
Steam News · Jul 5
We're back with another major update to the demo. This time we're addressing a few critical components of combat, mainly related to enemy attack interrupts and healing. Our goal with this game has always been to encourage as much cooperation between characters as possible, whether it be solo or in co-op. After seeing quite a few playthroughs we felt like some core components were leaning on one ch...
Steam News · Jun 22
Hey Everyone, We came across a few issues while watching some playthroughs online and wanted to push out a hotfix to address them. There is also a much bigger update on the horizon with some major changes to healing and overall combat synergy between Lions and Creo, so keep an eye out for that in the coming weeks!GameplayRepositioned key gate in The Rampant WoodlandsAdded a new short cut leading b...
Steam News · May 31
Hello Adventurers, We are pushing out a hotfix to address a soft lock reported in the prologue, along with a few other bug fixes and some minor balance changes. Happy Travels! Demo Update v00.05.07 NotesBug FixesFixed softlock in the prologueFixed pathfinding issues in the prologue around parts of the level geometryFixed controller input not being registered on the Settings > Audio tabGameplayIncr...
Steam News · May 26
Hello Adventurers, We are pushing out hotfix to address a couple of critical issues players' have found. Happy Travels! Demo Update v00.05.06 NotesBug FixesFixed softlock when swapping characters just before non playable event sequenceFixed grappling Lions towards Creo during specific interactions causing improper player statesFixed player getting stuck in specific world prop layoutsFixed the play...
Steam News · May 22
Greetings All, Wanted to personally say hello and thanks to all the new adventurers coming from the Six One Indie Showcase! We really appreciate the support! Today we are dropping a hotfix to address a couple of things that we wanted to change based upon watching a couple of playthroughs the past couple of days. Demo Update v00.05.04 NotesGeneralIncreased font size on specific UIsAdjusted post pro...
Steam News · May 20
One of the biggest requests we got after launching the demo was making it so the game can be played in co-op from the very beginning. Previously you had to play through the prologue solo and then enable co-op at the first observatory but not anymore! Any save file can be loaded up solo or local co-op and then enabled or disabled from any observatory if you decide to change your mind during a play ...
Steam News · Feb 24
Hi everyone!First off we want to give a huge thanks to anyone who played the demo since we launched it just a few weeks ago. We've gotten tons of incredible feedback from many players who were very passionate about Twins of Olus. That being said we quickly got to work on some of the most commonly suggested features and tweaks to make the overall experience as smooth as possible no matter what devi...
Steam News · Jan 31
Hey everyone! We saw some questions related to how to access the local multiplayer for the demo as it was not explicit to the player. So we added a Twins of Olus Demo FAQ over on the community discussion section. We will update it accordingly as more questions come in.Go ahead and start a discussion with general feedback or questions. We would love to hear what you think of the demo so far.Thanks ...
Steam News · Jan 27
Hey everyone! We're absolutely pumped to release our very first Demo for Twins of Olus. This is the product of many years of work to create something we're really proud of. The full game is still deep in development and we're hoping that with your feedback on this demo we can shape the game into something everyone will love! If you haven't already, please check out our latest trailer here: Demo Fe...