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Steam News · 4d
Work on the game continues. Here's how TSAREVNA. Age of Tales development is progressing: what's already done, what we're working on, and what's ahead.What we've doneIn July and August, we ran two closed playtests. A huge thank you to everyone who took part and shared detailed feedback. We received a lot of responses and comments!We were especially pleased that players highly praised the aerial co...
Steam News · Aug 31
We're taking part in the Best Indie Games Fall Showcase 2026, an event that brings together some of the most promising indie titles from around the world. For an indie studio like ours, it's a great opportunity to show our work and be seen alongside other promising indie titles.Join us on September 1 at 8:00 AM PDT (3:00 PM UTC / 5:00 PM CEST) for an exclusive trailer and a special announcement at...
Steam News · Aug 20
What happens when a priest of the gods decides to deceive death itself? Meet the Upyr Volkhv, a character who began his journey as a respected sage and ended it as an unholy creature. His story is woven from pride, fear of old age, and reckless rituals.The Attempt to Cheat DeathAs old age approached, fear of the inevitable drove the volkhv toward forbidden rites. To extend his own life, he began s...
Steam News · Aug 13
What does a dark Slavic fairy tale sound like? For us, it's not just about visual style, combat systems, or characters. It's also about the music that evolves with the heroine and immerses you in a world of dark fantasy.Recently, we recorded a live orchestral performance of the game's main theme. Let us tell you how it happened. How Tsarevna's Theme Came to LifeThe main musical theme of Tsarevna r...
Steam News · Jul 9
Every strike begins long before the blade reaches its target. Today, we want to take you behind the scenes of our development and show you how the real-world movements of a Bolshoi Theatre prima ballerina become the foundation of the combat system in TSAREVNA. Age of Tales.Body Physics and GraceIn TSAREVNA. Age of Tales, combat is built on more than just attacks, dodges, and status effects. At its...
Steam News · Jul 7
Over the past few months, we’ve received an incredible amount of feedback following our recent playtests and the release of our first gameplay clips. As indie developers, analyzing and acting on player feedback is essential to us, because our community’s input is what truly helps us make the game better. We want to thank everyone who took the time to share their thoughts, critiques, and ideas. Dur...
Steam News · May 16
Hi, my name is Tanya. I am the level designer for Tsarevna. I am responsible for how gameplay and narrative come together into a complete player experience: how the player follows Tsarevna’s path and accompanies her through different locations.My work is built around collaboration with all departments. Before building a level, I request input from game design, narrative, and art teams. Together, w...
Steam News · May 15
We have collected and analyzed comments from different platforms under the gameplay video for TSAREVNA. Age of Tales, and we sincerely appreciate all the feedback.With this gameplay video, we wanted to show how far Tsarevna has progressed and share how the idea we strongly believe in is being implemented at the current stage.We see the main issue clearly: the animations do not yet look the way the...
Steam News · May 2
One strike gives birth to thousands more. Violence in the world of Tsarevna is an endless cycle, frozen within the facets of Ichor. The cinematic reveals the terrifying nature of these stones: they bloom on the bodies of the dead, offering power to those willing to part with their soul.Tsarevna seeks revenge for Buyan, destroying the unholy creatures in her path.Each step takes her further away – ...
Steam News · Apr 7
For the first time, you can see how the combat works in motion. Movement, attacks, and timing come together into a single flow. Spins turn into strikes, combos connect into smooth chains, and every action feels part of one sequence.TSAREVNA. Age of Tales is an action slasher where combat feels like a dance. You move, attack, and react in rhythm, keeping the flow going from one enemy to the next.Th...