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Steam News · Jun 10
Hello hello hello! Some time has passed since our last update and we've been pretty quiet, but that's just because we've been 100% focused on improving the game and getting ready for launch! Thanks to the feedback we got last year from playtesters and demo players, we set our aim on improving how some of the mechanics work/synergize together, as well as making the core run flow tighter and more fo...
Steam News · Dec 17, 2025
Hello everyone! It's been a month since our last post, so we wanted to give you an update on what's happening and what's coming next.End of Kickstarter campaign Some of you might have seen this recently, but sadly we were not able to complete our funding goal for the Kickstarter campaign. As we have mentioned previously, the goals of the campaign revolved mostly around allocating extra development...
Steam News · Nov 15, 2025
Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!! been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.As we mentioned in a previous post, these are some of ...
Steam News · Oct 22, 2025
Greetings everyone!A small update on what's going on currently:Kickstarter campaign launching on November 15th getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.Running a successful campaig...
Steam News · Oct 7, 2025
Hello everyone, long time no see!We've been hard at work on Trinity Archetype these past few months, it's been a while since the last update (sorry!), so let's recap on what's been happening:Release windowSome of you may have noticed that we've updated the game's release date from "Coming Soon" to "Q2 2026", as we get closer to the Early Access release. A proper release date will be announced late...
Steam News · Mar 6, 2025
Greetings! It has been a while but we have been working hard and moving things around! These past few months we have been working on improving skill, both in design and making sure they can be understood more easily, having customizable skill in these kind of games can get out of control fast, specially when that is the main idea! There are also a couple new faces in the horizon... Skills Rework D...
Steam News · Sep 30, 2024
Heyo! The Steam Turn-Based RPG Fest has begun until October 7 so please go and check other games along with our latest changes on the demo! Demo Changes We have been working mainly on balancing the game, new extra nodes were added to the map, more interesting battle setups and two new enemies were added as well! For the full list of changes please check here. As usual we are open to feedback on he...
Steam News · Sep 19, 2024
Hello, one more time we are here to let you know what's new in Trinity Archetype! This past month we have been focused on putting every core mechanic together so you have a better feel of what the game loop would be. With this in place, we can focus on balancing and giving a good curve to keep you engaged and wanting "one more fight.". New Demo Added Features Artifacts We mentioned working on this...
Steam News · Aug 17, 2024
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look: Revamped Tutorial The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party. {STEAM_CLAN_...
Steam News · Jul 5, 2024
Hello everyone! We wanted to make sure you know what's been happening with Trinity Archetype so from now on we'll do a devlog showing some of the updates from the previous month! We have been in a couple festivals this year including the Endless Replayability 2024, since then we have gotten a lot of feedback (THANK YOU!) and we have made some changes to improve the game. Overwhelming Tutorials Thi...