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Steam News · Sep 29
- we've moved to a new version of Unity. Keep an eye out for any oddities, do.- added Mancave zones: companions wait outside the bathroom and Spencer's bedroom- improvments to Spencer's animation and indoor movement speed- added footstep sounds! varying by surface! (you can adjust their volume with 'World Sounds'- fixed: failed skill check skipping its penalty when player hit Return/Down- fixed: s...
Steam News · Sep 28
"You'll have observed that Mimata town is not what it was. There is a certain air of neglect. And the inhabitants have begun to display, shall we say, eccentricities." Those of you who've completed the demo will know that all is not right in Mimata. (And I don't mean the temporary 'TRAVEL' zone which some feckless artist has yet to update.) From the moment you step out of the station, you'll notic...
Steam News · Sep 15
We've mostly been working on new content, so this is a small patch. But we wanted to get the text size change out - both because people have been asking for it, and because I suspect it will cause some UI side-effects that we'd like to hear about. 2026.9.m.81 - "YON LION'S ET ALBERT"- added promised TEXT SIZE option! It might well cause some oddities at larger text size! Please send us screenshots...
Steam News · Sep 2
Until this update, the game had two kinds of skill-modifying itemspermanent items you'd equip that would give you bonusesone-use items you'd equip that would give you bonuses until the first time you succeeded with a skill check that relied on them as the best bonus-giver, at which point they'd get used up, also you could use them whether equipped or not to unlock occult-operation choices with mat...
Steam News · Aug 27
2026.8.l.31 - "THE HEART HAD BEEN AN APPLE ONCE"- there are now three dialogue speeds: CALM, QUICK and CRISP. Try 'em out and see which one works for you.- related: fix for the stuttering effect in dialogue - typewriting in CALM and QUICK is much smoother (CRISP has no typewriting at all)- you can now use a mixture of Experiences rather than all of one type to increase (but not evolve) a Skill or ...
Steam News · Aug 25
- Lots of work on the look and feel of the map! You can't enjoy this properly yet while there's still only one travel destination, but the experience is more elegant when you do (vignette, Spencer bubble, fun-er button, bigger hitboxes for cities, prettier selection marker)- halved the default tooltip delay (won't affect existing installs, but you can still reduce tooltip delay in config)- much ha...
Steam News · Aug 19
We went a whole day without a patch! We are slowing down now as we get to the meatier improvements. Another week or so and it'll be much calmer.- major Passions UI rework to make everything prettier, & shows current potential Passions & lets you reject 'em- fixed a bug where you could have the same potential Passion on two empty ones (which also gave you the wrong evolve cost)- lots of other tiny ...
Steam News · Aug 17
- You can now right-drag the camera- the more zoomed out, the faster the camera movement- if you've panned the camera around, it'll hold position until Spencer walks off screen- if Spencer isn't moving, you can pan *as far as you could go to keep him onscreen at max zoom level*- this means you'll be able to see several bits of broken scenery towards the edge of the scene - you don't need to report...
Steam News · Aug 13
2026.8.j.46 - "THE OTHER HALF OF THE TWIN"- fixed sanitarium night music not playing at night- Spencer now needs a shave even if he doesn't sleep properly (249d7a2f6)- character-generation tooltips now safely limited to prevent confusion- Linou no longer double-dips for sock juice- one less memory from St Reparata's window- character-sheet focus pane no longer blanks when clicked, hover on other s...
Steam News · Aug 12
From the creator of Cultist Simulator and Book of Hours comes a globe-trotting choices-matter CRPG, with a demo now up for Travelling At Night. Read the full article here: