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Steam News · Jun 15
Hello to all, my friends! After around 9 months of hard work, i can proudly announce that Trauma Pets is finally out in the open, ready to be enjoyed by the masses! Batticuore. What was once nothing more than one of many european islands turned touristic attractions after their practical use faded over time, with plenty of history and untouched natural scenery... now has been rid of any life form ...
Steam News · Jun 13
Hello to all, my friends! Next monday (depending on the timezone) is the big day! Trauma Pets will become purcheasable on Steam and i'll be able to finally move on with my life... sort of, LOL.I haven't published an update for the game in a while so i guess you fine people are owed an explanation for how the development has been going since. Happy to say, things ran smoothly up to the very end, ev...
Steam News · May 10
Hello to all, my friends! It's week 7 of my gamedevving adventure, my birthday came and went just like it came and went all other years prior, and i'm eager to tell you about what i've been up to!For the first time since the earlier days of development, i've been focused on the game's writing above all else. After a brief testing session i said to myself "this island feels so empty" so i wrote and...
Steam News · Apr 26
Hello to all, my friends! This fifth week of reporting to you all what's been going down with Trauma Pets has been uh, quite an eventful one, both within the confines of the Unity inspector and my personal life, but we'll just talk about the stuff that's relevant. Remember the two mini-games i talked about implementing on my last devlog? Well, they're both now fully operational! Once i finally fig...
Steam News · Apr 19
Hello to all, my friends! Today marks the first full month i've been writing weekly devlogs for Trauma Pets, do i have something flashy and fun to show off in celebration? No LOL That's not to say i didn't get quite a lot of shit done, though. I implemented an important QoL feature to keep track of all your progress more efficiently as you do stuff on Batticuore Island, with the rest of my program...
Steam News · Apr 12
Hello to all, my friends! The third devlog on this thrilling weekly series should finally bring in some sizzle to the steak. I'm not sure if this turn of phrase is appropriate here or even worded correctly but i've always wanted to say it... anyway....The minigame i've talked to you about last week has been finished up and made fully functional. Like it's the case for all other minigames it'll be ...
Steam News · Apr 5
Hello to all, my friends, and happy Easter! The second week of documenting my work on Trauma Pets has been all over the place, both in real life and within the programming side of things, but i'm happy to say that overall things turned out for the better.Mortal Kombat X has been taking over more of my free time than i anticipated; such a good game this is, belonging to a well respected brand that ...
Steam News · Mar 29
Hello to all, my friends! What you're reading here is my very first weekly devlog. Every sunday i'm gonna write up a couple paragraphs about the state of Trauma Pets, and maybe the state of my own feelings too if that's relevant enough and a potential source of comedy. This one wasn't my most productive week, i'll have to admit. I was very busy editing a video that was posted the other day on my Y...