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Steam News · Apr 10
Sorry for 2 updates back to back, but I realized an error right as soon as I published the previous update. Here's the patch notes: 0.1.1 patch notes - Lobby music loops properly - Players can now choose how long to wait before a session auto-fills with bots - All play sessions have the option to be filled with bots to create a 1-5 player flex lobby. - Human Class selection is no longer visible be...
Steam News · Apr 8
Hey everyone, We actually did it. What started as a dumb joke about raccoons stealing burgers somehow turned into a full game, and it just launched. It’s a bit chaotic, a little buggy (especially multiplayer), but we’re actively working on it every day and we’re really proud of what it’s becoming. If you decide to check it out: seriously, thank youif it makes you laugh even once, leaving a review ...
Steam News · Feb 27
Hey everyone, this update has a few quality of life updates, and a revamped way overtime handles remaining ingredients:Removed some shadows to improve performanceFixed lighting to give night mode more shadows to hide inAs overtime progresses, there's a higher chance for remaining ingredients. The recent changes to raccoons paired with this should fix the overall gameplay timing for raccoons.Maya s...
Steam News · Feb 26
A handful of new changes coming out, targeting some pretty interesting bugs:You will no longer fall through the map when you get caught while jumping.Humans will need a clean line of sight now when catching a raccoon, making those corners all the more important for dodging and fleeing to safety.When a raccoon gets freed/jailed, you no longer get haunted by the sounds of the gate itself.You can no ...
Steam News · Feb 25
After much frustration, I was finally able to get the build I wanted to show off today. There were a few notably changes:Visitors have hitboxes finally!Visitors have to go the restroom way less. With their brand new hitboxes, they kept running into each other in the doorways and it was just getting sad to watch.Human NPCs can repair broken restrooms now.Raccoon NPCs are notably more picky in their...
Steam News · Feb 24
Good evening,I made a couple fixes to the game, with the biggest one hopefully tackling a stack overflow error that started showing up recently:Fixed an issue causing stack overflowsFixed the garbage can to almost guarantee you get an ingredient every time you scavenge.Fixed 2 sounds that were not attached to the volume settingsThere are a few other changes on the way, but these are the pressing o...
Steam News · Feb 23
Good evening everyone,In light of Next Fest coming up in less than 12 hours, I have one quick update that consists of only a couple changes designed to give a slightly more accurate view of how destruction impacts overtime:NPCs are no longer scared of doors and have been taught how to use themRaccoon NPCs will attempt to destroy the men's restroom every few minutesHuman NPCs will attempt to fix th...
Steam News · Feb 17
Good evening, This next patch is actually a feature I didn't plan to roll out for a bit, but the opportunity presented itself in a way that was too good to give up: bathroom destruction! This is a small part of a larger feature I want to implement, which is the ability to create a handful of ways humans/raccoons can provide incentive to not just constantly patrol the cans.Raccoons can now destroy ...
Steam News · Feb 14
Good evening everyone, happy immediate patch after demo release! There are 2 notable fixes in this patch, but while small they're important: 1) I think I finally fixed all the errors ending in "df" but I've also thought this before, so hopefully this time I fully did it!2) The NPC raccoons that are spawned during the demo no longer have an odd obsession with that single elevator in the back left o...
Steam News · Feb 12
Hello World!We are Cinderforge Studios, and this is the demo for our debut title, Trash Can Tactics. About Us: We are a small, family-run studio, comprised primarily of a husband and wife developing this game. Trash Can Tactics actually started as a joke we told our toddlers about three raccoons in a trench coat sneaking into a museum to steal food. That idea stuck, grew, and eventually became the...