

Steam News · Oct 2
Hello Merchants,Planned for release at the end of October, v0.3 will be one of the most extensive updates I have worked on for Trade Empire so far. With this update, several of the game's core systems will receive significant changes.Buying and selling will be reworked to require more detail and strategic decision-making, while new mechanics such as port and customs systems will be introduced to f...
Steam News · Jul 23
Hello merchants,With the 0.2.7 update, danger zones and protective measures for intercity journeys have been completely reworked.Pirates, bandits, war zones, epidemics, and severe weather no longer affect every type of cargo in the same way. Each danger now targets different goods according to its own rules, and encounters may result in either minor or major cargo losses.To help players prepare fo...
Steam News · Jun 26
Hello merchants,With update 0.2.6, many improvements have been made to the guild system, intercity trade panel, market interactions, and city information screens. Several interfaces have been simplified to make decision-making easier, new information panels have been added, and various localization issues have been fixed.NEW FEATURESEffect: Cultural FairTrade Condition : Cultural CenterCultural fa...
Steam News · May 29
Greetings merchants,With update 0.2.5, several new improvements and adjustments have been added to the game.The guild system, which was added during the demo phase but kept inactive for a while because it disrupted the game flow, has now been partially integrated into the game. Once the required conditions are met, players can now establish a main guild.So, what does the guild system currently pro...
Steam News · May 1
Hello merchants,Update 0.2.3 brings several new improvements and adjustments to the game.First, the vehicle follow panel has been improved. Previously, when clicking on a moving vehicle on the map, the goods carried by that vehicle were shown only as icons. This was not always clear enough, especially for new players. Now, hovering over a goods icon opens a small tooltip showing the name of the it...
Steam News · Apr 20
Hello everyone,Today is a truly special day for Trade Empire.This project, which I have been working on alone for a long time, is now available in Early Access and, for the first time, has been placed in the hands of players.There is a huge difference between developing a game and sharing it with players. Until now, Trade Empire has been shaped by my own decisions, tests, and the direction I envis...
Steam News · Apr 18
Hello everyone,After a long development journey, I’m very excited to share an important milestone with you:Trade Empire will launch in Early Access on April 20.Trade Empire has taken shape through planning, experimentation, repeated revisions, and countless improvements behind the scenes. With Early Access, the game is now entering a new phase where it will continue to grow together with its playe...
Steam News · Apr 15
Trade Empire Demo - v0.1.4 Patch NotesFixed an issue where some panels could not be reopened after being closed with ESC.Fixed panel closing and notification issues when city demands were fulfilled.Fixed a bug caused by clicking the Continue Game button multiple times on the loading screen.Fixed an issue where players received notifications for demands completed by NPC traders.Fixed scrollbar-rela...
Steam News · Apr 2
Trade Empire Demo - v0.1.3 Patch NotesThe vehicle system has been added. For more details, check out DevDiary #11.The sea visuals have been improved.The interface of panels opened through the HUD has been redesigned.The Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.A new funding mechanic has b...
Steam News · Mar 29
Hello everyone!In the latest stage of development, I worked on a new trade conditions system designed to make cities feel more alive and less predictable.Some cities can now generate temporary events and situations based on their unique traits. These effects are not just visual flavor anymore; they have been turned into real gameplay mechanics that directly influence trade flow, market structure, ...