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Steam News · Aug 29
Work on the game is going a bit slower than I would like to due to some real life circumstances. That being said, it doesn't mean I don't have any news to share.What will the EX-4 stage be?As I already mentioned before, the EX-4 stage is the next one planned for release. Since this is an EX stage, you may be expecting that this stage will be something else compared to the usual formula - and if so...
Steam News · Aug 16
Fixed the issues with interactions between one way walls and fast travel. For real this time. Please do scream at me if something is still broken in this regard,Fixed the order of pages in the compendium.The timestamp of a save is now hidden while that save is selected.Added the count of each consumable held item used to the ingame stats.
Steam News · Aug 2
The patch started as an achievement patch, then it ended up being more of a QoL patch. As mentioned before, the next thing planned for this game is the EX-4 stage, about which I will talk more later.Changelog since v0.7-436 BETA:Added timestamps to the newly saved savestates.Added gold spent statistic.Added 4 new achievements.Fixed the fast travel issue related to spike tiles next to the one-way w...
Steam News · Jul 27
Towers of Scale is taking part in the Monochropoly - a celebration of the games where color is an artistic choice, not a limitation! It has some really cool stuff in it, so please check it out - I will be certainly getting a few games from it and adding some upcoming ones to the wishlist.Of course, Towers of Scale is on sale for this event - so if you were waiting for one, now's your chance.
Steam News · Jul 19
Turns out to add some fun achievements, I needed to implement stat tracking. And since there is little reason to keep it invisible, I decided to implement the stat tracker screen as a QoL feature. And since I was doing stuff regarding the QoL feature, I have finally implemented the restart button.For now, the changes are on the beta branch, as I haven't tested them thoroughly yet. That being said ...
Steam News · Jul 11
It took longer than I thought it would take, but the stage 3-1: Mystic Academy has been fully released! This stage features a new major mechanic for this game - orbs! Orbs are consumable items that you can activate at any time (with some exceptions) to either teleport, push things around, or flip the colors of keys and doors. Hope you'll enjoy this stage!As for what's coming in the next updates, t...
Steam News · Jun 6
It was a short while since the last update. Stage 3-1 does take quite a bit of effort to create - which shouldn't be surprising considering it has a whole new major mechanic to it that even I have to learn, both from the player's and level designer's standpoints. That being said, at the very least the maintower part of the stage is complete (though even major changes are still possible), so I have...
Steam News · May 24
I'm happy to announce that Towers of Scale is a part of the Cerebral Puzzle Showcase 2026!The festival will start next Friday on 28th of May, and will last until 4th of June - and as you may expect, Towers of Scale will be discounted during the event!
Steam News · May 12
The game now remembers the last played tower and selects that tower by default on the main menu. You can now start the stage by doubleclicking it in the menu. Fixed a performance issue that caused lags in certain moments in the game - most visibly upon touching a crown. Fixed the issue of the Steam Deck's on-screen keyboard not working for text input.
Steam News · May 10
Achievements are now a thing! While the current set of them is a bit barebones, it should still be able to provide some challenge. And even the top players will find one that they haven't done before (even if it will be probably easy for them). Please note that achievements are not available in the demo.Fixed the issue of a possible crash when attempting to save the game after deleting a save.Fixe...