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Steam News · 7h
GameplayReduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.Removed run failed banner from the ending sequence of Endless Mode.Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming updateDisabled decorative spawn point and unit spawning from Region 1 Level 1’s background decorBug FixesFixed sa...
Steam News · 1d
Fixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game bug report tool!
Steam News · 2d
Tower Lab is now available! What's in the Early Access Launch?3 Regions with a roguelite deck-building campaign mode with meta progression. Unlock new towers, cores, machines, traps, utility cards, and physics effects.40 Playable Cards20 Towers with 150+ Tower Upgrades4 Traps15 Utility Cards30 Cores to craft your run4 Machines with different starting tools, active abilities, and play stylesMultipl...
Steam News · Aug 24
Hey everyone! We're excited to announce that...Tower Lab is coming to Early Access on September 7th!Early Access initially includes:3 Regions with a roguelite deckbuilding campaign mode with meta progression. Unlock new towers, cores, machines, traps, utility cards, and physics effects.40 Playable Cards20 Towers with 150+ Tower Upgrades5 Traps15 Utility Cards30 Cores to craft your run4 Machines wi...
Steam News · Jun 22
Hey everyone! We wanted to take a minute to say thank you all for playing Tower Lab's demo! The demo has already been live for over 6 months, and we've received tons of valuable feedback, suggestions, and bug reports from all of you during that time. It has been an absolute joy hearing what you have to say and adding your ideas to the game.We're anticipating launching Tower Lab into Early Access i...
Steam News · Jun 20
GAMEPLAY:Enemy pathing physics overhaulRework Conversion Field to double Matter earned for one wave rather than instant matterRevert Kinetic Tower's projectiles so their pulse effect no longer pushes them apartCONTENT:Added physics-based utility card “Aftershock”Added physics-based utility card “Arc Discharge”Added physics-based utility card “Gravity Dampener”Added physics-based utility card “Blac...
Steam News · Jun 15
Hi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug reports for the new build. So we will get on those ASAP. Thank you! v0.0.6 Demo Update Gameplay Added tower tech trees with branching upgrade paths and module nodes Utility cards now play directly from your hand for instant eff...
Steam News · Feb 1
New FeatureAdded right click Tower Context Menu to sell tower and view tower info after placement Bug FixesFixed wave progression and shop occurrence in endless mode (starts at wave 6)Fixed hand card duplication when pressing F to start wave while hovering over a cardFixed losing tower when moving and pressing F to start waveFixed input hints not localized when switching languagesFixed various col...
Steam News · Jan 23
The demo includes multiple standard stages, endless mode, and leaderboards to compete on.Share your feedback with us, tell your friends, and add the game to your wishlist
Steam News · Jan 4
Hi, everyone!We hope you had a wonderful holiday season! We've been hard at work throughout the break, and Community Playtest 2 has been invaluable in shaping the demo. Here's a summary of what we've accomplished over the past couple weeks.Deckbuilding System OverhaulThe core deckbuilding loop has received major upgrades:Card Removal and Rerolls are now available in the ShopNew Deckbuilding UI sho...