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Steam News · 1d
Goodness, has it only been ten days? A lot has changed! The three big ones: 1. A new boss in the Warehouse biome! Balance is a near-total unknown with this guy, let me know how your encounters go! I can beat him without too much difficulty but, y'know, I'm the dev. 2. Seeded runs! Every day, the game will provide a new "normal" and "hard" seed for you to try. Both use randomized spell loadouts, wi...
Steam News · Oct 13
Hey folks, this is a stability/bugfix patch. I've found and fixed a few issues that could cause the game to crash or to hang indefinitely. Please let me know if these issues return! I've also added a way to force the game to crash. If you *do* get stuck in an indefinite hang, you can create the file "crash_if_this_file_exists.txt" in the game's Content/Streaming folder (e.g. at C: Program Files (x...
Steam News · Oct 11
Gameplay/balance changes: - New boss variant: Corpse Lifter. - New spells: Invisible Hand, Aura Spray, Target Lock. - New event: Robot Repair. - New paranoia modifier: no healing after bosses. - New item: Lens Flare - Changed the effect of Acrobatic Ribbon: it now allows you to walk after teleporting. - Sacred Turrets deal more damage. - Bacterial Eden causes Fox to always stock some food. - Smart...
Steam News · Oct 2
Apologies for the delay since the last build! I was slowed down by a mix of large changes (achievements! new enemy!), laying some groundwork for showing the game at Magfest in January, and that old bugbear, health issues. Anyway, I hope you enjoy the updates! Gameplay/balance changes: - Add achievements! They're incomplete, I'm waiting on artwork for several. Be sure to check out the in-game achie...
Steam News · Sep 18
The big one here is I fixed the "allies are enemies for one turn" bug. Sorry about that! It was a build-only bug, i.e. didn't reproduce inside the editor, which made it harder to track down than expected. Gameplay/Balance changes: - Using water to put out fire tiles now creates a protective steam cloud, instead of a damaging burst of steam. Using fire on Wet combatants still creates the steam burs...
Steam News · Sep 12
Gameplay/balance changes: - All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility. - Added several new events to Labs and Penthouse, and associated items and fights. - Add a button to the pre-run screen to fully-randomly-pick all remaining spells. - Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fire)...
Steam News · Sep 5
Hey folks, just a small patch to fix a couple of crash bugs. Gameplay/balance changes: - Tweak the visuals for the Whirlwind spell. - Add flavor text for graffiti elementals. - New paranoia modifier: Armored Personnel. Bugfixes: - Fix potential crash due to lack of thread safety. - Fix crash when getting bonked by enemies with special melee effects. - Claw Hammer now works with Razorwire. - Flag s...
Steam News · Sep 4
Gameplay/balance changes: - Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile. - If an enemy is human, robot, or flying, this is mentioned in their creature info card. - New Body spell: One-Inch Punch. - New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other). - 4 new item synth...
Steam News · Aug 26
Gameplay/balance changes: - Added a new music track to the back half of the Labs biome. This track will be added to the official soundtrack on Steam momentarily. - Added a prototype assitive input (bound to Q on keyboard, or the left face button on gamepads, by default). At the moment, this input jumps the tactical cursor between enemies, ordered by their distance to the player. Feedback welcome! ...
Steam News · Aug 20
Gameplay/balance: - Austenitic Tumbler can only activate once per enemy per turn. - Mana Stone only copies direct-damage spells. - Rude Gesture is less common, and can be "sold" to disable the effect. - Mana overflow effects are now recorded in the combat log. - Support units now note in their descriptions that they run away if alone. - Added an initial intern to the Labs boss fight. - The Labs bo...
Steam News · Aug 19
I'm a bit of a sucker for match-3 games and Torment Hexus has style oozing out of it, so it was a must-played for me and it's great. Read the full article here:
Steam News · Aug 19
Whew, it's been a busy few days here! But everyone seems to be having a good time, and that's what counts. Thank you for checking out my game!My top priority in the next few weeks goes to addressing bugs and gameplay issues that y'all report. I'm aware of degrading performance towards the end of each run, for example, and am busy investigating that. Also, if you're wondering why the corporation / ...
Steam News · Sep 5, 2025
I love how indie developers keep coming up with the coolest sounding ideas. Torment Hexus is a recent discover and I can't wait to take down technofascist CEOs. Read the full article here: