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Steam News · 3d
What Would You Like to See in Titan Force?Titan Force is built with player imagination at its core, and your voice helps shape the journey ahead. As we expand the factions, environments, and systems, we’d love to know what excites you most.Are you craving new biomes, cities, or crash sites to explore? Do you want deeper faction lore, rivalries, or alliances? Are there mechanics combat styles, surv...
Steam News · Aug 15
Big thank you to everyone who has joined us over the last 2 weeks. I appreciate and adore you! Patch notes over here. Any suggestions please feel free to join the discord below! Have a great weekend Survivors
Steam News · Aug 15
Fixes - Resolved issue causing the UI to disappear when exiting the mech - Load/Save system now works correctly (map resets on death) - Fixed bug spawning extra worker bots beyond intended limits - Limited jetpack SFX to improve framerate - Corrected FPS melee hit detection for more accurate strikes - Addressed several collision issues in Sandbox mode Balance - Free gun received a nerf (reduced fi...
Steam News · Aug 8
We would like to formally note that the current round of optimization has reached its conclusion. This batch focused on refining core systems and addressing several outstanding issues. Key improvements included:Correction of zombie spawn rates to align with intended balance.Resolution of NPC dialogue and audio inconsistencies.Rebalancing of Mech and Jetpack stamina systems.Introduction of a free M...
Steam News · Aug 8
Patch Notes v2 – Further Optimization Fixes - Resolved an issue causing zombies to spawn far more than intended. - Corrected several NPC dialogue inconsistencies. - Fixed audio glitches affecting immersion. - Adjusted direction logic for William. - Balanced stamina usage for Mech & Jetpack. Additions - Added a **free Mech** to the Mech Bay. - Introduced a new system to **increase difficulty** dyna...
Steam News · Aug 7
Optimizations - City performance improved. - Removed small meshes to free up RAM. - Tweaked lighting & weather to be more static (extra RAM savings) - Fixed minor enemy targeting issue. New Content - First NPCs added: simple text lines to help smooth out the start. - Prebuilt mech now available in the hangar. - Free gun hidden behind the mech bay go find it! Community A massive thank you to everyo...
Steam News · Jul 31
Titan Force is more than just a game to me it’s the start of a universe I’ve been dreaming about building. Seeing it live on Steam feels surreal, and I’m deeply grateful to everyone who helped make this possible.You can check it out here: Titan Force on SteamThis is just the beginning. I’ll keep working, improving, and expanding the world of Titan Force, but today I just want to say thank you for ...
Steam News · Jul 30
Incoming:Modular zones fractured by faction conflict and ancient boundaries.Miner droids, mechs & the first steps into a hostile world.The opening chapter of a larger universe we’re building together.Join us: Titan Force on Steam to catch the launch.Rally with us on Discord tomorrow share tactics, test builds, and shape the lore alongside the dev team.The Titan...
Steam News · Jul 14
Playtest Wrap-Up The playtest has officially ended. Thank you to everyone who joined in and shared feedback! Your participation means the world to us.There will be one final playtest just before launch, so make sure you’re ready when it drops. Wishlist and follow the game to stay in the loop. A huge thanks again to all participants we couldn’t do this without you!
Steam News · Jun 27
This update introduces a new starting point and several key improvements to gameplay flow and stability:New Starting Location: Players now begin their journey in the Old Hospital, adding atmosphere and lore depth to early sessions.End Condition Added: After 20 minutes of gameplay, players can now extract, providing a clear session loop.Turret & Building Fixes: Combat structures have been stabilize...